Doing silly things with retro systems/games

France
Today is public release for libNG, a #sgdk addon toolchain/devkit to create #NEOGEO games. (Yes this is a refresh/new version of years old datlib for thoses aware of it). Check thread for features/updates. #neogeo #gamedev #retrogaming #sgdk github.com/TheHpman/libNG
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Hpman retweeted
Une entrevue exclusive avec des informations de premiére main : youtube.com/watch?v=1RQGni4P… Merci @PLAION pour votre confiance et à Bruno pour sa gentillesse et sa patience.
Made with AI
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So I had some quick look at this #gladmort thing for #neogeo 🤓 Findings and trivia thread 👇 #retrogaming
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7️⃣ Won't go in depth with code on this one, but the whole package feels unpolished, especially considering the amound of money raised for the KS. Feels like yet another case of let's make a game before building the tools to make the game. Homebrew roots are clearly showing.
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8️⃣ As a closing side note, it looks like upcoming NG version of #DaemonClaw is made using the same engine 😬
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Be me, randomly looking up into #gladmort steam release - that is one fishy dll - what's in it.jpg - is it shitty xor time again? Really? - indeed it is.png #neogeo
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Today is public release for libNG, a #sgdk addon toolchain/devkit to create #NEOGEO games. (Yes this is a refresh/new version of years old datlib for thoses aware of it). Check thread for features/updates. #neogeo #gamedev #retrogaming #sgdk github.com/TheHpman/libNG
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Tools / Animator: - animate game objects - per frame offset & timing - automatic animation repeat and linking Check supplied documentation for full features details.
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libNG was seen on (CRT) TV! Toolset used in: - Hypernoid from @NeoHomeBrew - XenoCrisis from @BitmapBureau - Demons of Asteborg DX (upcoming) from @DAsteborg
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