Software Developer.

Asturias, España
javi_jota retweeted
huelga general y paralizar el puto país
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Se llama Fernando Alonso Fuentes, tiene 49 años y es uno de los dos empresarios y abogados dueños de "Urbagesa", responsables del desahucio de ayer de Maricarmen. Su número de colegiado es 68790. El otro se llama Ricardo Alonso Fernández y su número de colegiado es 65801.
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Urbagesa Madrid Teléfono: 914 492 466 Zurbano 76, 5º Planta 28010 Madrid
🔴ÚLTIMA HORA | Urbagestión, el fondo buitre al que pertenece la casa de Maricarmen, se niega a aceptar la oferta de que una persona que se ha ofrecido pague el alquiler, por lo que el desahucio sigue adelante cadenaser.com/nacional/2026/…
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Urbagestión Desarrollo e Inversión, S.L. (Urbagesa) se encuentra en la Calle de Zurbano, 76, 5ª Planta, 28010 Madrid Quien pueda hacer q haga
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Replying to @IGN
Abominable Intelligence is the highest form of tech heresy (:

ALT Elmo Exterminatus GIF

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Ya ha pasado un año... toca pasar la ITV y como siempre la web de ITVASA es una mierda que no solo no funciona, además es fea de narices. Intentare rellenar el formulario una media hora mas, pero si sigue sin funcionar tendré que volver a pasar la ITV en Galicia. @GobAsturias
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¡Hollow Knight: Silksong es nuestro CHIRIGOTY 2025! El juego de Team Cherry gana nuestro título al juego del año. twitch.tv/chiclanafriends
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Concept Artist here, the "AI hate" directed at Larian Studio is 100% ignorant and bad faith virtue-signaling. Artists are NOT against AI usage as a tool, we're against Generative AI that was trained on real artworks and mass-produced "slops" that imitated our hard work and then marketed as our replacement. In pre-production, the art team would grab random pics off the internet and other games to create a general mood board for aesthetics and "vibe" that fit the art direction (There are more nuances than this, I'm describing this in the most simplified way possible) A mood board of a character may include several pictures of other videogames or anime shows, dozens of object with "texture references" for parts of their attire, multiple reference pictures of relevant objects such as animals or historical weapons or even other character artwork made for other games; ALL of which are randomly drawn from the internet and put together for the purpose of creating an overall aesthetic for a design that will become original in its own way inspired by its references and the artist's own creativity and originality to visualize it when they create the design by doing ART. Larian Studio mentioned using AI to streamline this process; an actively menial labor of "looking for relavant and cool pics on the internet" in essence. There is zero reason why AI speeding up this process is a bad thing; it is essentially the same as someone asking Grok for facts they could have spent a few hours reading through Wikipedia pages. None of the pictures grabbed by either the AI or the art team in this process are being exploited for any monetary gain since they're simply inspiration and visual direction, this has been standard practice in the industry for decades.
Larian admits to AI usage. E33 used AI. KCD2 allegedly used AI. Activision is using AI. Xbox is using AI. GTA 6 definitely is using AI. Indie studios with small teams probably use AI in some capacity. The chances your fav studio uses AI is extremely high, even if they don’t say it Hell, the chances that VALVE is using AI to help with Deadlock and Half-Life 3 development is probably true I’m genuinely curious what everyone’s move is going to be moving forward. Are you going to boycott all future games? Stop playing these current games that used it? Quit gaming all together? I hate genAI as much as the next guy. I’m curious what the future actually will be for gaming as a hobby though
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javi_jota retweeted
Replying to @EvilAFM
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Pagar por acceso a internet a Microsoft/Sony/Nintendo cuando juegas videojuegos multijugador online en consola
¿Cuál crees que es la más descarada?
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Que se pudra en el infierno en el que no creo. #Tejero
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javi_jota retweeted
My take on this: Folks, look at it from a Developers perspective: Exclusives for most studios just don't make sense anymore cause the numbers don't make sense anymore. So as much as some of you folks want to shit on what she's saying (and I very much understand why), she IS factually correct. I don't love the titles that she mentioned as basically being the end all be all (cause it worries me that that's then what they'll be investing into, which would be a really bad strategy), but consider this: When we initially started on No Rest for the Wicked, we obviously negotiated with Microsoft as well and it would've made sense to make another game with Microsoft after our Ori games were incredibly successful. We were pretty deep in negotiations already, but when we ran the numbers, it just became utterly clear that losing out on PlayStation sales and Switch sales, etc. would be an incredibly dumb business decision for us at this point since the budget for No Rest for the Wicked was quite a bit higher than the budget for the Ori games. So we had to say no to Microsoft simply because at that point they still stuck to their exclusivity thing and that's how they lost out on being in bed with us. And we're a smaller elite team, not a MASSIVE studio with tons of outsourcers where the numbers make even less sense. During PS2 times, etc., a Grand Theft Auto III selling 5 million copies was a HUUUGE hit. And that was fine, cause those games cost like 20-40m to make and sold for 60$ a pop. Nowadays the budgets have risen by an order of magnitude. The demands are a LOT higher as well. I already predicted quite a long time ago on my X feed that we'll absolutely see Sony follow the same strategy as Microsoft in regards to Multiplatform because developers would just go on a strike if not - Sony didn't even have a choice and most gamers didn't quite understand that and got very angry with me for even suggesting that, but now that's the reality we live in and the writing was already on the wall even back then if you ran the business case. Nowadays, all the major titles like Spider-Man, Last of Us, Uncharted and God of War, etc. all got ported to PC's as well, likely not because Sony thought that's the best strategy to make PlayStation popular, but because developers saw that as a straight-forward way to increase their audience and get a bit of a safety-cushion. So if Sony approaches an Insomniac today and pitches a fully console-exclusive game, a studio like Insomniac would likely just say 'Uhm, yeah, that's not happening unless you're willing to pay us for the potentially lost sales on other platforms', which the platform holders would likely not agree to cause they don't want to carry the risk either. But all our salaries and our studios fortunes are tied to number of copies sold and if you tie me down to one platform, you're drastically reducing the chance of me selling the amount of copies I need to sell to make our studio thrive. And yes, Insomniac is a first party studio, but the same thing still applies: If I'm the director of that studio and I'm being presented a business case where the chances that I sell the number of copies I need to are at a high risk even though our studios fortune is dependent on that risk being as low as possible, why would I agree to spend years of my life on this extremely risky proposition? I could just as well quit and make a deal with a third party and increase those chances dramatically. And we've seen that happen quite a bit with a lot of the old talent leaving all those beloved studios (which gamers usually never hear about cause publishers never want to run the risk of tying their franchise to a singular person). They've now been replaced by bozos who don't have that kinda experience and y'all are wondering why the games are suddenly bad - Well, this is why. Cause you had Spielberg, but you gave him a shitty proposition, so Spielberg quit and now you brought in fresh newcomer Steward Stewardson with barely any experience to continue running your prized franchise and - surprise! - that guy made a shitty game. And you can't really bring Nintendo into this, cause their business model is entirely different. They're completely vertically integrated and the biggest reason why people buy Nintendo hardware is because of Nintendo software. That's historically not been the case for Sony and Microsoft. So hate as much as you want, but given where we're at with the audience numbers per platform and the increase in budgets, exclusives just do not make sense anymore. And if you don't believe the CEO of Moon Studios, the Ex-PlayStation boss Shawn Layden has recently said practically the same: ign.com/articles/ex-pla...ch…
Exclusive games are "antiquated", says Xbox president Sarah Bond: ▪️Seeing people evolve way past locking down to one device or one store ▪️Biggest games in the world are available everywhere (Fortnite, COD, Roblox, etc) Full Interview ➡️ youtube.com/watch?v=yDmwJ7tu… #Xbox
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Trying to buy Hollow Knight: Silksong on Steam (2025, colorized)
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Dedicado a los sinvergüenzas, rastreros y ruines de #laligagate . La liga, Javier Tebas y Movistar. Ojalá os pudrais
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javi_jota retweeted
“No se cansen de ser buenos, aunque ser bueno no sirve para mucho. Sirve para no arrepentirse con uno mismo”, Pepe Mujica, 1935 - 2025. 😭
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javi_jota retweeted
Conviene recordar al periodismo español que hay 43 millones de habitantes en España QUE NO VIVEN EN MADRID
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¿Saben los medios de comunicación españoles que el #apagon ha ocurrido en toda españa y no solo en Madriz? Porque solo hablan de eso...
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Entre a ver #UnaPelículadeMinecraft con bajas expectativas y sali decepcionado. Típico caso de hacer la película para tontos solo porque la van a ver niños...
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