Many tremendous people have been asking for updates on CTKO...
So, right after the initial prototype launch, I paid a dev to try and build out a 'real' launch on Seeker, and I have to be honest, as it went through testing, I just hated it. It wasn't fun enough. It was a collection of a bunch of little gambling mini-games (slots, crash, horse betting, punching), and they were polished and fine. But to me, they just had little-to-no replay value.
So I threw it all out and started prototyping something I thought could have staying power. It's still rough around the edges so I'm releasing it here first for you all to test, it's called CTKO: Chart Rider -
ctko.fun/chart-rider
The idea is you can basically generate infinite content by having CT personalities associated with token charts, and the "levels" are dynamically built hills + valleys from CoinMarketCap API data of a token.
The gameplay is inspired by Tiny Wings, one of my favorite old school mobile games. Kinda infinitely replayable and impossible to master a 'perfect' run.
The core idea was to have a weekly challenge of prize pools - "risk to earn" in essence where the top X players on the leaderboard would win the entry fees as well as some splashed SOL that would come from trading fees, market maker fees, etc. The leaderboard is just time trials - fastest times win.
Basically, stake some
$CTKO to earn some
$CTKO +
$SOL if you have the best times. Play to earn, but more sustainable.
It needs some anti-cheat stuff before going 'for real' live and some more polish but let me know what you think - add features and ideas and once we get it tight we can go to seeker mobile + web.