Founder @ Third Time. 25yr game dev - Creative Director of Madden (created the Hit Stick). FanDuel, Zynga. Build. Ship. Advisory + product @trysignalfire

Orlando, FL
Holy SHIT
Dropped a quick showcase looking at the image quality, detail, and overall presentation in #Madden27 with DLSS 5 enabled. This might be the best I've ever seen Madden look. Full vid linked below 👇🏾
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All these one-shot game posts in Astra littering my feed have hit me right in the gut. 25 years honing the craft, now it’s a commodity for literally anyone. I need a drink or 7.
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1) what
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That feeling when you time the codex usage reset absolutely perfectly
We are reseting usage for all paid users of Codex and ChatGPT Work. Please continue reading for an update on Codex usage limits. The team has been working around the clock, going through thousands of reports and shipping fixes. Depending on how you use Codex, you should see your usage go between 10% and 50% further than before. We really went with a fine comb, with many uncovered small things being longstanding and here is what we found and fixed: - Compaction. We were keeping old images during compaction, sometimes making the context large enough to trigger compaction again. After the fix, usage dropped around 10% for users making heavy use of images. Fixed. - Memory. Background memory workers could inherit Stop hooks and keep running when the hook wouldn’t let them finish. This affected fewer than 1% of users, with the long tail being pretty bad and we saw one example thread check whether it could stop 15,000 times. Fixed. - Goals. In some cases, a set /goal could finish and then keep going past the intended stop condition, or the model would keep retrying broken tools without stopping. We saw examples consume anywhere from 15% to 70% of a weekly allowance. Fixed. - Automations. Some custom schedules could run more frequently than configured. Fixed. - Subagents. Smaller models (e.g. Luna) sometimes picked more capable helpers without being explicitly asked. The same was true where the orchestrating model not running in /fast mode could request sub-agents to run /fast. Fixed. - Computer History. The older implementation could lead to repeatedly summarizing overlapping activity. For some cases we saw it consume up to one fifth of the weekly usage per week. Fixed. - Rolling task summaries. Ordinary turns were triggering extra background requests. These added about 1% to token usage. Small each time, but it adds up. We have disabled this. - MCP. Some tool results could be encoded twice. We also found tool instructions getting cut off and fetched again. Fixed. We’ve also made architectural changes to prevent these from regressing and our teams will get paged if it happens regardless. We are also working on showing you directly in the app where your usage goes so you don’t have to guess. Goes without saying that we’re resetting usage limits and I hope you enjoy a very nice Saturday!
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I could not have been more impressed with the GTA VI trailer yesterday but only one thing bugged the crap out of me which is this hand-keyed goofy backflip animation… WHYYYYYYYYYYYYY
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🔴 NHC bumping chances on Tropical Wave to 70% red tonight. General nudge north expected as it heads west. Many curve close to Bermuda. Some fizzle with dust and shear. Plenty of time to watch. spaghettimodels.com
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Bryce just made more money on Looks Rare with an exacta than I did owning him 🫠
“Looks Rare” paying for the day early on! Great to be back at @ArapahoeParkRac
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ian c retweeted
Ian Cummings Returns! Full Interview with @ThirdTimeIan
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Insane progress by my agentic team on an overnight training run. No better time to build the next generation of video game physics!
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"GPT build me a custom C++ engine that uses RL until it can make a ragdoll skeleton balance on his own"
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Just recorded a 3 hour interview with Ian Cummings. We discuss everything from Madden, EA’s sale, AI ethics, and even P52s and quantum immortality! And of course, we wrap it up with Madden 05 gameplay breakdowns 😎
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The amount of confused emails and emergency meetings this is probably triggering across @FanDuel ...
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What I wish temper did in @photofinishgame
Shane Anderson
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Holy hell, CT is so back Let the bull run begin! < gets blocked >
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Many tremendous people have been asking for updates on CTKO... So, right after the initial prototype launch, I paid a dev to try and build out a 'real' launch on Seeker, and I have to be honest, as it went through testing, I just hated it. It wasn't fun enough. It was a collection of a bunch of little gambling mini-games (slots, crash, horse betting, punching), and they were polished and fine. But to me, they just had little-to-no replay value. So I threw it all out and started prototyping something I thought could have staying power. It's still rough around the edges so I'm releasing it here first for you all to test, it's called CTKO: Chart Rider - ctko.fun/chart-rider The idea is you can basically generate infinite content by having CT personalities associated with token charts, and the "levels" are dynamically built hills + valleys from CoinMarketCap API data of a token. The gameplay is inspired by Tiny Wings, one of my favorite old school mobile games. Kinda infinitely replayable and impossible to master a 'perfect' run. The core idea was to have a weekly challenge of prize pools - "risk to earn" in essence where the top X players on the leaderboard would win the entry fees as well as some splashed SOL that would come from trading fees, market maker fees, etc. The leaderboard is just time trials - fastest times win. Basically, stake some $CTKO to earn some $CTKO + $SOL if you have the best times. Play to earn, but more sustainable. It needs some anti-cheat stuff before going 'for real' live and some more polish but let me know what you think - add features and ideas and once we get it tight we can go to seeker mobile + web.
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Live view of @mert and his team after one of my devs left an RPC call in a render loop
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Argentina unveils giant Lionel Messi statue in Patagonia during World Cup
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You just, simply, love to see it
Just your average $1500 day at the track @photofinishgame I’ve been grinding for a long time, this was an in-house breed for $25. Of course he’ll be in the stud barn next season 😀
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Would you play "Surviving FTX: The Game"?
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I still hold out belief that one day the world will be ready for the games I truly WANT to make.
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