Making 3D easier since 2010.

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Three.js r186 released 🥐 threejs.org/changelog/?r186
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ScottieFox
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Scott
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Three.js retweeted
What if... rigging and skinning were effortless Solving skin weights, IK chains, deformation, floor contacts, volumes, … on the GPU, with @threejs
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Hervé Studio
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databallr
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Jayden Davis
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Three.js retweeted
Claude Opus 5.5 has been out for a few days. Some of our favorite things people have explored and discovered with it so far:
I asked Opus 5.5 to explain camera focus by building an interactive lens lab Here's what it came up with after 1 hour 26 minutes in one shot, $25.66 API cost lens.lab.sael.net Move the focus ring and you can see the glass elements shift the sharp plane through the scene
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Today I let build a destruction engine with opus 5.5 in @threejs . It understands all my ideas instantly. soon in worldfold engine @zamta_io .
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Three.js retweeted
Opus 5.5 does a great job in eval of GLSL (OpenGL Shading Language) in threejs. The prompt here is roughly. A fishbowl with reflection, refraction and water caustics. Check it out yourself! And compare it to other models threejseval.com/gallery?eval…
Opus 5.5 High forest is incredible. link threejseval.com/gallery?eval…
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Three.js retweeted
A bit of the character creation process for the game I'm working on. I'm not using a typical character rig, so I'm generating individual components using @unbound_io and stitching them together with basic primitives and physics behavior using Opus, #claudeCode, and #threejs.
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JeongHo Park
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Alix Ollivier
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sbobyn
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Sammy
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Brian Gruber
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Danny Limanseta
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Taelin
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i asked opus 5.5 if they wanted to research the history of how they came to be them and make a video about it, they scoured the whole internet, papers, twitter archives, news articles ... opus 5.5 made this with eidoverse-video, *yes* in @threejs (though they made new assets for it with blender)
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