Gamer and XBOX user. Love cars, love movies, love music.

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I believe in Asha Sharma. She will do a great job as CEO of Microsoft Gaming.
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lmfao retarded goatfarmer
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Kris retweeted
In one year, The Mummy: Book of the Dead opens. In theaters October 15, 2027.
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Kris retweeted
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team: Team, The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together. In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another. These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models. To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating. I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway. Asha
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╋━━━━━━━━━━━━ 『#ドラゴンボール超 ビルス』 オープニング映像のノンクレジットVer.を公開♬ ━━━━━━━━━━━━╋ オープニング主題歌 ♬「オノガミ」 歌:メガテラ・ゼロ  #Dragonball
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Kris retweeted
“NIIIIICE.” -us, about Gears of War: E-Day Join the fight now: xbx.lv/4AZl5QS
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Kris retweeted
We hold the line. We're Gears. On behalf of The Coalition, thank you for playing and making this an incredible launch.
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DRAGON BALL: Sparking! ZERO celebrates its 2nd anniversary since launch today! Thank you for your continued support and for playing the game. We have more updates planned so that everyone can enjoy the game even more in the future. This winter, a free update will add new offline content to the game!
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Kris retweeted
To kick off Season 1, new playlists have been added to Multiplayer.    Warpath, a new mode, comes to Versus for a limited time. Fight to maintain control of the zone as it moves along a set path. In Horde Siege, defend Kalona against Vraahk and his fearsome lieutenants.
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The amount of performative anti-women bullshit is unsufferable. God forbid there's any women in games now these pearl clutching pussies are crying "THEY MADE IT WOKE". Michelle Rodriguez has been playing the commando trope for most of her career. Sigourney Weaver was the sole survivor (alongside the cat) in Alien. Sarah Connor, The Bride from Kill Bill, Trinity from Matrix. I could go on and on, but the point is we've seen badass women in media for a long time and suddenly all these feckless dorks are crying and getting their undies all twisted because "there's whamen in my game 😡". Meanwhile don't forget the main antagonist of Gears was a woman, Queen Myrrah. Of course that's irrelevant to these larping ass tourists. Honestly it's all so fucking performative. These are not real problems to anyone with an actual life. I don't know a single well functioning adult that spends their days crying about bullshit like this.
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Kris retweeted
Congrats @CoalitionGears!
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Kris retweeted
First look at Mythic Achievement for Gears of War: E-Day
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It's official. Mythic Achievements are HERE. 🏆✨ Celebrate your gaming accomplishments, view your progress, and track your next milestones in a whole new way with our brand new features: xbx.lv/4ynQjQ4
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Gears of War: E-Day has Gone Gold. Pre-Install begins September 29th & full PC specifications revealed. Read more: news.xbox.com/2026/09/17/gea…
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Grand Theft Auto VI: The Album Coming November 19 Featuring 34 original tracks that capture the electric energy of Vice City and Leonida, from a genre-defying artist roster. Listen to the first six singles today, and pre-order on vinyl and CD at gtavi-thealbum.com.
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Kris retweeted
Hideo Kojima stopped by the XBOX Tokyo Game Show with a special reveal. Bill Skarsgård cast as the lead role in PHYSINT!
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Kris retweeted
DEFEND MANKIND. JOIN THE DOMINION. STARCRAFT. 2030.
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As confirmed earlier through our official channels, in mid-June of this year, we unexpectedly received notice from PlayStation Studios that they would cancel the PHYSINT project. PHYSINT is an important project both to me personally and to KOJIMA PRODUCTIONS. Determined to keep the project alive, we have spent the last three months searching tirelessly for a new partner. In the course of seeking advice and pursuing negotiations with people across many fields, we found in XBOX a partner with whom we share a common vision for the future, and we have decided to team up with them once again. Please rest assured that development of PHYSINT, our genre-defining action-espionage title, is ongoing and will continue moving forward.
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Kris retweeted
Celebrating Starfield's anniversary with a look back on all the content and updates from the past three years. Here's to the adventures yet to come. 🌌
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