St. Amelia awaits, and it looks spooky! 📻
Congrats to our friends at @Konami and the amazing team at @_ScreenBurn on bringing another #SILENTHILL title to the family! ❤️
Happy launch day with #Townfall!
Not sure if I forgot or didn't notice it in my first playthrough, but you can kick your weapons.
The hit properties used to push the weapon will transfer to the hit properties of the weapon when hitting the enemy.
If it was a launcher, the weapon will launch; if it's a type of+
[TAS] V0 of the Nero mega scarecrow combo, featuring a Buster cancel discovered by @ttttchrrrr. Performed by releasing Buster during the CS3 explosion.
I ended up slightly changing the ending, since the cancel didn't feel very useful here.
Enemy counter attempt into Guillotine Throw counter while trying Kadonashi.
His wall rebounds are interesting. I didn't try other chars that much when I played years ago because the downside of char-switching in team missions is that Brad can die easily if you don't protect him.
Final Combo V2.
Reworked the routing and transitions for a smoother flow. I’m especially happy with how I integrated the Blue Hook more organically into the combo, while also refining the timing and finisher.
Much more satisfied with this version.
james sunderland: deep in delusional psychosis in search of his long dead wife through a sea of literal horror and decay in a hell of his own minds creation
the humble mannequins:
Enemy counter attempt into Guillotine Throw counter while trying Kadonashi.
His wall rebounds are interesting. I didn't try other chars that much when I played years ago because the downside of char-switching in team missions is that Brad can die easily if you don't protect him.