UNSG V2 Patch 3.1 + Official Community Tournament
Patch 3.1 is now available, with performance work, spectator mode improvements, character adjustments and online fixes.
WEBSITE LINKING
Connect your account to the website through the launcher so your matches can be recorded.
First, register or sign in on the website with Discord.
Then open the launcher and select Connect Website. Completed sets appear in your match history and contribute to character data.
Supported rated sets can update Elo and XP when both players’ reported results agree.
unsgv2.com
PERFORMANCE
The renderer now does less repeated work preparing materials. In one repeatable offline test with heavy support use, the lowest measured frame rate rose from about 34 to about 50 FPS. These are results from specific test setups, not a guarantee of the same improvement on every computer or map.
The attached stage guide reflects our testing before this performance work. It is a suggestion rather than a forced map order, since the improvements may make every stage viable. Please still communicate with your opponent if a particular stage performs poorly for either player.
SPECTATOR MODE
Spectating is now available in the online hub which allows them to stay connected through Rematch and Character Select. The spectator HUD shows both fighters’ website profile names, while the lobby shows the spectator count. Room search also defaults to compatible rooms instead of filtering for open slots only.
CHARACTER AND COMBAT CHANGES
PTS Gaara’s normal jutsu damage is reduced by 20%; awakened jutsu damage is reduced by 50% instead, and the reductions do not stack. His support pellet now appears one second later. Awakenings last five real seconds longer, with equivalent timing at 30 and 60 FPS.
Onoki support startup is 10% longer and its rock count is reduced from five to four. Hidan support startup is 10% longer. Older Kiba’s main jutsu damage is reduced by 20%. Itachi’s walking clone has longer startup and a shorter active lifetime.
Other changes include adjustments to older Neji’s Rotation, PTS Neji’s final tilt hit, and tilt startup for older Naruto and Massive Rasengan Barrage Naruto. Fixes address specific combo recovery issues for WSRS/NTR Naruto and Susanoo Sasuke, plus a PTS Shikamaru Balance bomb-kunai interaction with withdrawing Attack supports.
Airborne chakra kunai for Kirin/True Spear and Taka Sasuke no longer gain repeatable upward momentum, and their normal and chakra shuriken travel more slowly. Older Sakura and Tsunade recover sooner from aerial jutsu, with Sakura also overshooting nearby opponents less.
MECHANICS AND LAUNCHER
V2 Attack Up and Defense Down effects from the relevant items and Karin effects are reduced; other status effects and durations are unchanged. Guard support Dash Cut has longer recovery when its body is hit, and pressing Jump again during Ninja Move landing can now jump.
The launcher adds website account linking and a direct way to open match history. Keyboard controls include Clear all, and clearing a binding leaves it inactive while controller input continues to work. The Online Battle hover text and an internal debug shortcut were also corrected.
THE TOURNAMENT
Date: Saturday, September 26, 2026
Time: 12 PM Eastern
Regions: All regions welcome
Format: Teams, FT2 until semifinals, then FT3
Prize pool: $1,000
1st: $600
2nd: $300
3rd: $100
The tournament flyer and stage guide are attached. The stage guide is provided as a reference, not a forced order.
Register to compete:
challonge.com/unsgv2ct
Donate and register to receive prize payouts:
matcherino.com/tournaments/2…
Watch the stream:
twitch.tv/unsgv2
The stream will also be available directly through the launcher once it is live on tournament day.
The tournament trailer is also coming soon.
Update through “Check for updates” in the launcher, then restart.