๐Ÿ‡ง๐Ÿ‡ท lives in ๐Ÿ‡จ๐Ÿ‡ฆ. Character, Hard Surface artist. GameDev wannabe. No AI. Personal growth over empty results.

Metro Vancouver - BC - Canada
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Some updates to my game project. Gameplay - Started blocking out a Wall Ride and Wall Jump mechanic, the wall ride fells good, the Wall Jump is very janky. Camera movement and shooting while wallriding feels horrible. More polished version will follow. Lighting - I dumped Lumen and started using whatever non Lumen thing Unreal used before. Lighting got visibly worse (my fault not the engine), but no more pixel flickering on far objects and big performance gains. A bit more practice and I'll get better looking frames. Cheers!
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Cutthroat competition on the streets of Night City
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Chinese people breaking containment is one the few good things happened this year. They are so unhinged its like we found a lost twin.
ๆˆ‘ๅ‡บ็”Ÿๅœจ๏ผš๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡จ๐Ÿ‡ณ ๆˆ‘็š„ๅ›ฝ็ฑ๏ผš๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡จ๐Ÿ‡ณ ไผš่ฏด็š„่ฏญ่จ€๏ผš๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡จ๐Ÿ‡ณ ๅนณๆ—ถ็”Ÿๆดป็š„ๅœฐๆ–น๏ผš๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡จ๐Ÿ‡ณ ๆˆ‘็œ‹่ฟ‡็š„้ป„็ฏ‡๏ผš๐Ÿ‡ฆ๐Ÿ‡ฟ๐Ÿ‡ฆ๐Ÿ‡ฌ๐Ÿ‡ฆ๐Ÿ‡ซ๐Ÿ‡ฆ๐Ÿ‡น๐Ÿ‡ฆ๐Ÿ‡ท๐Ÿ‡ฆ๐Ÿ‡ช๐Ÿ‡ง๐Ÿ‡ธ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ฆ๐Ÿ‡ด๐Ÿ‡ง๐Ÿ‡ญ๐Ÿณ๏ธโ€โšง๏ธ๐Ÿ‡บ๐Ÿ‡ณ๐Ÿ‡ง๐Ÿ‡ง๐Ÿ‡ฆ๐Ÿ‡ฌ๐Ÿ‡ง๐Ÿ‡ท๐Ÿ‡ง๐Ÿ‡พ๐Ÿ‡ง๐Ÿ‡ฒ๐Ÿ‡ง๐Ÿ‡ช๐Ÿ‡ง๐Ÿ‡ธ๐Ÿ‡ง๐Ÿ‡ฆ๐Ÿ‡ง๐Ÿ‡ญ๐Ÿ‡ง๐Ÿ‡ด๐Ÿ‡ง๐Ÿ‡ฌ๐Ÿ‡ง๐Ÿ‡ซ๐Ÿ‡ง๐Ÿ‡น๐Ÿ‡ง๐Ÿ‡ผ๐Ÿ‡ฆ๐Ÿ‡บ๐Ÿ‡ง๐Ÿ‡ฎ๐Ÿ‡ฆ๐Ÿ‡ฎ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡จ๐Ÿ‡ฐ๐Ÿ‡จ๐Ÿ‡ฎ๐Ÿ‡ฆ๐Ÿ‡ถ๐Ÿ‡จ๐Ÿ‡ฒ๐Ÿ‡จ๐Ÿ‡ซ๐Ÿ‡ฆ๐Ÿ‡ธ๐Ÿ‡ฆ๐Ÿ‡ฒ๐Ÿ‡ง๐Ÿ‡ฉ๐Ÿ‡ฉ๐Ÿ‡ฟ๐Ÿ‡ฎ๐Ÿ‡จ๐Ÿ‡ญ๐Ÿ‡ท๐Ÿ‡ฐ๐Ÿ‡ญ๐Ÿ‡จ๐Ÿ‡ท๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡จ๐Ÿ‡ผ๐Ÿ‡จ๐Ÿ‡บ๐Ÿ‡ฉ๐Ÿ‡ฒ๐Ÿ‡จ๐Ÿ‡ท๐Ÿ‡ฉ๐Ÿ‡ฏ๐Ÿ‡ญ๐Ÿ‡ท๐Ÿ‡ฉ๐Ÿ‡ฐ๐Ÿ‡ช๐Ÿ‡ช๐Ÿ‡ฉ๐Ÿ‡ฏ๐Ÿ‡ฉ๐Ÿ‡ฒ๐Ÿ‡ธ๐Ÿ‡ฟ๐Ÿ‡ฉ๐Ÿ‡ด๐Ÿ‡ช๐Ÿ‡น๐Ÿ‡ธ๐Ÿ‡ป๐Ÿ‡ญ๐Ÿ‡ฐ๐Ÿ‡ญ๐Ÿ‡ณ๐Ÿ‡ญ๐Ÿ‡น๐Ÿ‡ฌ๐Ÿ‡พ๐Ÿ‡ญ๐Ÿ‡บ๐Ÿ‡ฎ๐Ÿ‡ธ๐Ÿ‡ฎ๐Ÿ‡ณ๐Ÿ‡ฎ๐Ÿ‡ฉ๐Ÿ‡ฎ๐Ÿ‡ช๐Ÿ‡ฎ๐Ÿ‡ถ๐Ÿ‡ฎ๐Ÿ‡ท๐Ÿ‡ฎ๐Ÿ‡ฒ๐Ÿ‡ฏ๐Ÿ‡ต๐Ÿ‡ฏ๐Ÿ‡ฒ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฎ๐Ÿ‡ฑ๐Ÿ‡ฎ๐Ÿ‡ฑ๐Ÿ‡ฎ๐Ÿ‡น๐Ÿ‡ฏ๐Ÿ‡ฒ๐Ÿ‡ฏ๐Ÿ‡ต๐Ÿ‡ฏ๐Ÿ‡ด๐Ÿ‡ฐ๐Ÿ‡ฟ๐Ÿ‡ฐ๐Ÿ‡ช๐Ÿ‡ฏ๐Ÿ‡ช๐Ÿ‡ฐ๐Ÿ‡ฎ๐Ÿ‡ฝ๐Ÿ‡ฐ๐Ÿ‡ฐ๐Ÿ‡ผ๐Ÿ‡ฐ๐Ÿ‡ฌ๐Ÿ‡ฑ๐Ÿ‡ฆ๐Ÿ‡ฑ๐Ÿ‡ป๐Ÿ‡ฑ๐Ÿ‡ง๐Ÿ‡ฑ๐Ÿ‡ธ๐Ÿ‡ฑ๐Ÿ‡ท๐Ÿ‡ฑ๐Ÿ‡พ๐Ÿ‡ฒ๐Ÿ‡ด๐Ÿ‡ฑ๐Ÿ‡บ๐Ÿ‡ฑ๐Ÿ‡ฎ๐Ÿ‡ฒ๐Ÿ‡ฌ๐Ÿ‡ฑ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ผ๐Ÿ‡ฒ๐Ÿ‡พ๐Ÿ‡ฒ๐Ÿ‡ญ๐Ÿ‡พ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ป๐Ÿ‡ฒ๐Ÿ‡จ๐Ÿ‡ฒ๐Ÿ‡ถ๐Ÿ‡ฒ๐Ÿ‡ณ๐Ÿ‡ฒ๐Ÿ‡ฝ๐Ÿ‡ฒ๐Ÿ‡ฟ๐Ÿ‡ฒ๐Ÿ‡ฆ๐Ÿ‡ฒ๐Ÿ‡ท๐Ÿ‡ฒ๐Ÿ‡ฒ๐Ÿ‡ฒ๐Ÿ‡ฑ๐Ÿ‡ฒ๐Ÿ‡ช๐Ÿ‡ฒ๐Ÿ‡น๐Ÿ‡ฒ๐Ÿ‡ธ๐Ÿ‡ฒ๐Ÿ‡บ๐Ÿ‡ณ๐Ÿ‡ฆ๐Ÿ‡ซ๐Ÿ‡ฒ๐Ÿ‡ฒ๐Ÿ‡ฆ๐Ÿ‡ณ๐Ÿ‡ฟ๐Ÿ‡ณ๐Ÿ‡ท๐Ÿ‡ณ๐Ÿ‡บ๐Ÿ‡ฒ๐Ÿ‡ฟ๐Ÿ‡ณ๐Ÿ‡ซ๐Ÿ‡ณ๐Ÿ‡ต๐Ÿ‡ณ๐Ÿ‡ฎ๐Ÿ‡ฒ๐Ÿ‡ฒ๐Ÿ‡ณ๐Ÿ‡ช๐Ÿ‡ณ๐Ÿ‡ฑ๐Ÿ‡ฐ๐Ÿ‡ต๐Ÿ‡ณ๐Ÿ‡ฆ๐Ÿ‡ฒ๐Ÿ‡ฐ๐Ÿ‡ณ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฌ๐Ÿ‡ฒ๐Ÿ‡ต๐Ÿ‡ต๐Ÿ‡ผ๐Ÿ‡ต๐Ÿ‡พ๐Ÿ‡ต๐Ÿ‡ฑ๐Ÿ‡ท๐Ÿ‡ช๐Ÿฆˆ๐Ÿ‹๐Ÿณ๐ŸŠ๐Ÿ…๐Ÿฆ๐Ÿฆง๐Ÿ†๐Ÿฆฃ๐Ÿฆ“๐Ÿ˜๐Ÿซ๐Ÿช๐Ÿฆ๐Ÿฆ›๐Ÿฆ’๐Ÿฆ˜๐Ÿ๐Ÿˆ๐Ÿ‘๐Ÿ•๐Ÿฆ™๐Ÿฉ๐Ÿˆโ€โฌ›๐Ÿฆƒ๐Ÿ‘ซ๐ŸงŽโ€โžก๏ธ๐Ÿƒ๐Ÿปโ€โ™€๏ธ๐Ÿง‘โ€๐Ÿฆฏโ€โžก๏ธ๐Ÿง–โ€โ™‚๏ธ๐Ÿ’‡โ€โ™‚๏ธ
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It also confirms for me what I already knew, ai is meant to create cheap slop for the masses while the rich still get to enjoy fine high art, luxury, and craftsmanship
Hermรจs, Ralph Lauren and now Prada using real artists in their campaigns and taking the extra measure of mentioning so in the caption is an upstream indicator that the authorities of luxury (read: high craftsmanship) at large decide to not let it be marred or cheapened by AI.
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"What is mine is mine what is your is ours." EVERY FUCKING TIME. We fucking called it. If they want to put the genie back in the bottle, fine. But everything they did so far is free game, they made this bed now sleep in it.
Microsoft And Epic Games Suddenly Agree That AI Is Theft kotaku.com/now-that-the-shoeโ€ฆ kotaku.com/now-that-the-shoeโ€ฆ
Community note
This article's title is sarcastic. It describes Microsoft and Epic's recent takedowns of AI-assisted ports of their games. Neither company has changed its overall stance on AI. x.com/TimSweeneyEpic
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Crateria ~ The Space Pirates Appear | Super Metroid
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Due to inflation I'm downgrading from ADHD to AD720p with ads
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Pixel art | Super Metroid - Draygon Artist: @Moonshen_Twitt
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update on Motoko kusanagi focuses a lot on overlapping and layering, it all makes sense now
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This is the gaming equivalent of a cancer screening coming back negative
The Cyberpunk 2077 movie won't be a 1:1 adaptation of the game, instead telling a new story within the same universe. bit.ly/4B4Zxm5
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1/2 I'm very proud to announce today we celebrate the 30th Anniversary of Metroid Database's online existence! We are older than Google! October 16 1996 - October 16 2026. HUGE thanks to @xuuikie for creating our new banner art.
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Happy B-Day to me! ๐Ÿ–ค So letโ€™s make a deal - if this caught your attention, you press follow
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Traditional Chinese subtitle added to my Metahuman class~ Coloso ่ชฒ็จ‹้ซ˜ๅ“่ณชไธญๆ–‡ๅญ—ๅน•ๆ›ดๆ–ฐ๏ผ๐Ÿ“ข ไปŠๅคฉๆƒณๅˆ†ไบซไธ€ๅ€‹ๅฅฝๆถˆๆฏ๏ผ ๆ„Ÿ่ฌๅคงๅฎถๅฐๆˆ‘ๅœจ Coloso ่ชฒ็จ‹็š„ๆ”ฏๆŒ๏ผŒ่ชฒ็จ‹ๅปฃๅ—้Ÿ“ๅœ‹ใ€ๆญ็พŽๅŠ่ฏ่ชžๅœˆๅญธๅ“กๅ€‘็š„ๅ–œๆ„›ใ€‚ ็‚บไบ†ๆ›ดๅฅฝ็š„ๅญธ็ฟ’้ซ”้ฉ—๏ผŒColoso ๅœ˜้šŠ็ฒพๅฟƒๆๅ‡็นไธญๅญ—ๅน•็š„ๅ“่ณช ย ใ€‚ 30ๅคฉ๏ผŒไธ€่ตทๅฏฆ็พๅฏๅœจ้Šๆˆฒๆ“ไฝœ็š„MetaHuman๏ผ ๐Ÿ‘‰bit.ly/3VgQMF2 #coloso #3dart #unrealengine #ue5 #metahuman #charactermodeling #characterdesign #3dcharacter #loull_aroll #gameready #playablecharacter #onlineclass
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Bye bye Photoshop. Never using you again! Check out this video on unique @MokoCreate features: youtu.be/hv6N9qE1yus Some of these still blow my mind.
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Brazil spent the 30 years fucking its game industry with bureaucracy, high taxes and shit education. But now they will create meager grants to select devs. Both the right and left parties are losing their minds trying to get credit. Pathetic. Brazillians devs are talented already. We don't need help, we need you parasites to fuck off.
๐ŸŽฎ ๐Ÿ‡ง๐Ÿ‡ท Lula assina decreto que regulamenta o Marco Legal dos Jogos Eletrรดnicos, permitindo que produtores acessem recursos da Lei Rouanet Games, da Lei do Audiovisual e do Fundo Setorial do Audiovisual; a medida tambรฉm cria a Game Brasil, uma plataforma pรบblica para catalogar e promover jogos nacionais, com investimento inicial previsto de R$ 1,4 milhรฃo.
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The aim is to sell tokens instead of quality games. A well designed finished game is rare and make way less money than selling AI tokens and garbage assets to devs who might never ship anything. Epic current model is too generous, you need to actually ship so they can make money. The new model is keep devs constantly spending money.
We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration. The aim isn't to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal.
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Replying to @ArtFacility
Why are we even arguing around this? Programming is creative problem solving, even if it isnโ€™t art. Itโ€™s personal labor and intellectual property. The person who engineered a solution deserves to benefit financially if a sizable portion of their intellectual contribution is used by some business. Pay people for their work. Art is not to be protected from AI just because itโ€™s art. Thatโ€™s just circular thinking some artists might participate in. Art like any profession should be protected alongside programmers because both used their minds to create something, and both deserve to profit from the fruits of their labor. AI steals that labor without compensation and then seeks to undercut the very people it was trained on without permission. This is different from tutorials and open source gifts to community members. Tutorials and open source were made with the understanding of a mutually beneficial exchange. The teachers pass knowledge to create good practices and create a community of competent professionals that might one day work besides them. Open source contributors gift their labor to fellow programmers under a similar social contract. AI companies have no such interest in this contract. They want to become the sole suppliers/gatekeepers of labor and knowledge work by making cheap automation replacements for labor. The intention is to steal from the people you plan to replace. There is no real end goal of collaboration or growing a professional community. This is no different than the current firms buying up individual medical practices and then establishing themselves as the only viable source of employment and labor supply of medical practitioners. The cost of medical services never goes down; they just shift whatever the medical workers were earning to the executive class. Thatโ€™s the end goal here and instead of artists and programmers being dumb and arguing over which job is special or has inherent dignity/social value, they should band together and push against this takeover of labor from the executive class.
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Technical Animation In Video Games second edition is finally here! ๐Ÿฅณ Copies are already landing in people's hands, and being able to hold a copy myself is truly magical! I hope the knowledge contained within helps you make something great - from my mind to your mind!
Technical Animation in Video Games returns for a second edition! Included are nearly 100 new pages, major rewrites and factors to update the text for the latest software versions, plus corrections, bug fixes, and rewrites throughout to communicate more info to you!
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1. atoms arenโ€™t fat 2. your mom is made of atoms
the "Hard Problem" in a nutshell: 1. atoms aren't conscious 2. humans are made of atoms 3. humans are conscious 4. so at least one of 1-3 must be false Panpsychists say #1 is false Dualists say #2 is false Illusionists say #3 is false Materialists say #4 is false
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Person named Yuri Stern being stern about the yuri of their game Bravo Kojima
oh dear I think I know the exact post that led to this decision
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