Solodeveloping CELLSHOCK, a creature-summoning game in UE5. AAA dev by day. All-things game design, art, and dev.

Solar System
Work has been really busy lately, but take a look at where the rocks are going. One of the biggest challenges I'm trying to solve now is whether I create the world with visible areas to reach and see ala BotW/Elden Ring, or if I section and stream into separate maps like OoT. If anyone has experience with the first, I have questions! #Screenshotsaturday #gamedev #indiedev
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My problem with the whole creature collecting genre is that it wants to be like Pokemon in every respect. There’s so much room for cool twists…like imagine Pokemon in an Elden Ring setting.
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I have three concepts on the first enemy in CELLSHOCK. Which "frog" wins? Which one would you want to summon to fight alongside you? Starting art style exploration with the simplest creature in the game. #gamedev #conceptart #indiedev
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Video games used to be art passion projects led by visionaries to share art with others. For about a decade we’ve been in a dark age where attention is the commodity, and even indies must fight in this attention market, but eventually we will get out of this pit.
i’ve been having a crisis recently about how making video games is perhaps contributing to a general pacification of people. escape, distraction, etc. these infinite “task” games seem to be the epitome of this. contextless work, total escape, total passivity. idk.
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Rock kit is done just in time for #screenshotsaturday. Here's a corner of CELLSHOCK using nothing but rocks. Amazing how far a scene gets on silhouette alone. #gamedev #ue5 #indiedev
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Another rock implemented.
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Rock set complete. Although you're only seeing 1 rock here. Trees or waters? What should I tackle next? #gamedev #ue5 #indiedev
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How it started 🔶 How it's going #gamedev #indiedev #b3d
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Without zbrush, this is how I start rocks. #gamedev #indiedev #b3d
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All this is just one new rock. Should I even continue with the entire rock set? Seems pretty versatile😅 Model below⬇️ #gamedev #indiedev #ue5
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Here's the model.
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Substance painter is fun. Second pass on material. #gamedev #indiedev
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Rock style is getting closer to what I'm envisioning. This is a second pass on material. Time to spruce up some of the geo a bit and finish the rest of the kit. #gamedev #indiedev #ue5
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Rocks. You'd think they'd be simple enough. But no. Another experiment on the style for CELLSHOCK. #gamedev #ue5 #indiedev
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Super quick rock tests and triplanar material experimentation. I don't want stylized, but I also don't want realism or overwhelming detail. #ue5 #gamedev #indiedev
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First order of business before CELLSHOCK's first level gets arted up: a rock kit. Concept comes first. I have an idea of the level of detail I want in the art style, but where things will get creative/experimental will be in materials and texture. #gamedev #conceptart #indiedev
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Think gen AI is replacing concept artists? Pffft. AI can't even do anything like this--like solve very specific problems, like how to turn blockouts into environment art. #gamedev #indiedev
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Level 1 started out with just 1 sketch. Then, a blockout happened. Now, I need to take key areas of the blockout and flesh out what they really should look like. #gamedev #indiedev #conceptart
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Painting over blockouts to scope the asset list for level one. I'm excited to really get art going. It's been quiet from me lately—work got hella busy. CELLSHOCK is still moving and it won't stop. #gamedev #indiedev #ue5
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