Last week I onboarded over 150+ people to a gamified project on Robinhood over a span of two days.
I reached out to the dev and agreed on a deal to get more users to check out their game. At the end of of my rounds, my crew (everybody i invited into the game were signed up under my crew) had amassed over 200 hours of game time which was crazy ngl.
The game was actually pretty enjoyable so people loved it and kept playing.
An advice for devs and founders, while building: build something that people will actually want to use.
As always, Iโm active for any marketing, promotion and management gigs.