XR - Interactive creative experiences - Giant robot bug car - Shaders - VR firefighter training Lead Dev @ EXP/Flaim Systems.

Melbourne, Australia
Brad Hammond retweeted
If you wanna make better looking procedural terrain, this thread is full of simple tricks you can use straight away. #threejs #gamedev
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Brad Hammond retweeted
I have thousands of (stacked) enemies and ragdolls simulated every frame and hundreds of SDF modifications (1GB volume) per frame. It's all SINGLE THREADED. AVX2 of course, but I didn't even need to multithread this yet. Yet I am hitting 240Hz simulation/render most of the time.
This is dedicated for all the Overwatch Junkrat mains. Of course we have mine jumps too :)
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Brad Hammond retweeted
Ironed out the last performance issues with my full 2.5m line codebase explorer. 120hz awesomeness. Can only upload 60fps video tho. Much nicer uncompressed
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Simple yet effective little scattering tool, coming soon with rest of the updates. #DamageControl #b3d @Embrace_FX #geometrynodes superhivemarket.com/products… embracefx.gumroad.com/l/dama…
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Brad Hammond retweeted
Had to be done: One million SPH fluid particles (on AMD Vega 64). Simulation: Forces + integrate + collisions = 3.47ms Pressure = 1.81ms Render: 512x512x256 SDF generation = 9.93ms Primary+AO ray-trace = 0.88ms Soft shadow ray-trace = 0.51ms
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Brad Hammond retweeted
This was my last day at HypeHype. Going to take a long sabbatical to be with my family and to focus on my hobby projects. Lot of cool videos coming: SDFs, mass physics, fluids/lava, explosions, ray-tracing, GPGPU and fun fast paced gameplay. PC/Steam focus.
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Brad Hammond retweeted
This clever little shader trick makes windows on de_cache look super realistic
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Brad Hammond retweeted
The Geometry of Integration by Parts.
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Brad Hammond retweeted
Slight tweak to the evolution code so the wisps trail off in the direction the wind is blowing. As always, the smallest changes make the biggest difference!
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Brad Hammond retweeted
3D Artist Amed Alexander Bueno Rodríguez reimagined Pokémon's Flapple as a Poison-type using Blender. Check out: 80.lv/articles/3d-artist-rei…
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Brad Hammond retweeted
long blob form extruded // @zachlieberman made with c++ & <3
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Brad Hammond retweeted
Linki
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Brad Hammond retweeted
Actura
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Brad Hammond retweeted
LUNA: Universal 3D human animation via LBS-free mapping - driving from images, sketches, keypoints - 3DGS + Sapiens for high-fidelity cross-identity animation - low temporal jitter - captures loose clothing dynamics penghtyx.github.io/LUNA/
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Brad Hammond retweeted
New video on Youtube, link in next tweet
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Brad Hammond retweeted
Procedural Noise Collection by lumiey
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Brad Hammond retweeted
I Eat Pixels
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Brad Hammond retweeted
Differential mesh growth experiments with #cuda x #python
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day 608: ! built a fake real-time GI system for my game and it cost almost nothing to run! The warm sunset light wrapping under the car is not baked, not a probe volume, not a reflection capture. here is how it works 🧵 #buildinpublic #indiegamedev #unity3d
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