What a wrap to an amazing SIGGRAPH!🎉 Co-organizing Lines & Minds with this team was a dream come true! Thanks to our wonderful speakers and organizers, and a huge thanks to everyone who came out to learn about visual abstraction, even with the World Cup on😄
Made with AI
2
4
65
4,243
Yael Vinker retweeted
Visualization of the day: 2D Discrete Fourier Transform
3
6
69
11,309
The full workshop recording is now available here 👉 piped.video/watch?v=CaVtmtrG… A big thank you again to all the wonderful speakers, participants, and organizers who made the workshop possible! 🎨 lines-and-minds.github.io
I am *very* excited to announce our SIGGRAPH 2026 workshop: Lines & Minds: Visual Abstraction in Art, Psychology, and Computer Graphics 🎨🧠🫖 🔗 lines-and-minds.github.io 📅 Sunday, July 19 Join us to explore how visual abstraction shapes how we think, create, and communicate.
1
8
35
3,686
Yael Vinker retweeted
1/5 "Sometimes words are not enough," said Yael Vinker (@YVinker) of @MIT_CSAIL at TTIC's Young Researcher Seminar Series in Nov '25. "I want to teach machines to speak the language of sketches." This involves using visual means to communicate concepts under a set of constraints.
2
4
8
1,122
Yael Vinker retweeted
Zoetrope art This is crazy good
Dreams N Science
34
497
3,340
239,832
Yael Vinker retweeted
Real-time video models are unlocking new capabilities. A first experiment: a drawing app that animates your sketches as you draw. Under the hood, a video model generates each frame live, turning every idea into motion instantly.
8
39
293
53,077
Yael Vinker retweeted
Every frame drawn with JavaScript by Claude Opus 5.
18
25
391
19,039
Yael Vinker retweeted
「ひらがなを読み書き学習したハエ」作ってみた。読めたらドーパミンを与えて10万文字のひらがなを8時間学習した結果のハエ。約85%確率で正解出してる hae.satoru.net/ #flywire #ハエ
51
1,183
8,056
1,157,831
Yael Vinker retweeted
Oh my gosh, this is so much fun!
45
7,074
49,316
2,573,123
Yael Vinker retweeted
Can AI learn origami by watching us fold? 🤖📄 In FoldingAgent, we translate visual demonstrations 🎥 into executable, physically plausible folding procedures, combining vision, geometric reasoning, and agentic planning. 🦢🐦‍🔥
Very excited to share my first paper! 🎉 FoldingAgent has been accepted to SIGGRAPH Asia 2026 ✨ 🔹 Reconstructs parametric origami from demonstration videos 🔹 Uses a VLM agent + origami simulator Project: maya-moriya.github.io/origam… Joint work with @sigal_raab @YVinker @talidekel
2
2
25
1,267
Yael Vinker retweeted
FoldingAgent accepted to SIGGRAPH Asia 2026 ✨ It allows reconstructing parametric, simulator-verified origami straight from demonstration videos! Fun fact: all-female, 4-author paper! 👩‍💻📄✨ w/ @mayamoriya @sigal_raab @YVinker
Very excited to share my first paper! 🎉 FoldingAgent has been accepted to SIGGRAPH Asia 2026 ✨ 🔹 Reconstructs parametric origami from demonstration videos 🔹 Uses a VLM agent + origami simulator Project: maya-moriya.github.io/origam… Joint work with @sigal_raab @YVinker @talidekel
1
1
40
2,576
Yael Vinker retweeted
Very excited to share my first paper! 🎉 FoldingAgent has been accepted to SIGGRAPH Asia 2026 ✨ 🔹 Reconstructs parametric origami from demonstration videos 🔹 Uses a VLM agent + origami simulator Project: maya-moriya.github.io/origam… Joint work with @sigal_raab @YVinker @talidekel
9
15
84
8,181
Yael Vinker retweeted
1/ I let @claudeai use the animoflow.ai API, and the result is an effectively infinite G1 locomotion dataset, rendered in a CAD apartment environment. Here's how:
13
22
201
19,805
Yael Vinker retweeted
Introducing LTX-2.5, the world model the world builds on. One of the biggest upgrades yet to the model already powering film, robotics, and real-time workflows. Higher pixel fidelity, multishot scenes that hold together across cuts, and a pretrained foundation built to be finetuned across domains. Plus: Diffusion Fidelity Rendering, a new rendering approach built for pixel quality that holds up frame by frame, even on a cinema screen. This isn't a tool you rent. It's a foundation you build on, open and yours.
120
278
2,029
13,730,868
Yael Vinker retweeted
I was looking for an "immediate-mode" way to work with differentiable vector graphics. Ended up developing a small lib, Dpy5, which provides a Processing-like API around DiffVg, where all primitives are differentiable. Code and examples here github.com/colormotor/dpy5
2
4
48
3,506
Yael Vinker retweeted
3D printers are cool, but we're in the midst of a wave of innovation with 2D plotters. There's a cottage industry of vibe-coded G-code generators giving artists new tools. What a fascinating modern age we live in.
64
55
1,039
672,464
Yael Vinker retweeted
'Le Bleu du Ciel', 2020, Edouard Taufenbach
6
264
2,885
46,646
Yael Vinker retweeted
This entire game was built using Claude + Thrixel, an agentic 3D creation platform. Thrixel: Generated high-quality, thematically consistent, editable 3D assets. Claude: Assembled in Unity + wrote game logic. 1 /goal prompt + Thrixel Skills + <5 follow-ups Repo coming👇
38
74
560
101,927
What a wrap to an amazing SIGGRAPH!🎉 Co-organizing Lines & Minds with this team was a dream come true! Thanks to our wonderful speakers and organizers, and a huge thanks to everyone who came out to learn about visual abstraction, even with the World Cup on😄
Made with AI
2
4
65
4,243
And another important highlight: my friend @GuyTvt receiving the Best Thesis Award!!🏆 so well deserved! +we had a lot of fun traveling this week and (almost) seeing a bear!
1
17
6,337
and some additional photos from our amazing visit to LACMA!
3
327