Building btelo.com — Shared session-based collaboration for AI-native teams. Sharing hard-earned AI dev workflows.

Austin, TX, US
Working on my indie game — currently adding logic for NPCs to interact with objects in the world. 🎮 Little by little, the world is starting to feel more alive. #indiedev #gamedev #buildinpublic
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Still polishing the little details in my indie game — making the grass react physically to raindrops adds a surprisingly satisfying touch to rainy days. Rain & Grass Physics #indiedev #gamedev #buildinpublic
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Been working on the rain effects for my indie game. 🌧️ I found that adding a few tiny splash particles when raindrops hit surfaces makes the whole scene feel a lot more alive. #indiedev #gamedev #buildinpublic
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The same effect also works really well when ocean waves splash against objects.
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A week of hard work, and the ocean is finally starting to come together. 🌊 Still a lot to improve, but it’s finally starting to feel right. :) #indiedev #gamedev #buildinginpublic
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Recently added a few animals to my indie game. 🦌 I also simplified the trees quite a bit. The oak trees aren’t as lively as before, but the previous version had a pretty big impact on performance. Still using my favorite time of day — sunset. :) #indiedev #gamedev #indiegame #buidinpublic
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A prediction: As AI models get smarter, they’ll need less human input—but require more compute and become more expensive. Eventually, the best models will cost more than most people can afford, pricing today’s AI users out of the game, regardless of their skills. #AI #LLM #AIAgents #openai #claude
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A sunset scene from my indie game. It reminds me of Hidden Lake in Austin — peaceful, quiet, and warm. 🌅 #indiedev #gamedev #indiegame
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Just added dynamic depth of field to my indie game. 🎮 The focus now shifts in real time based on what you’re pointing at with the mouse, giving the scene a much stronger sense of depth. #indiedev #gamedev #buildinpublic
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Codex 5.6 Sol vs. Fable 5: Which model is better for developing 3D games?
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Today is America’s 250th birthday. So I built “250”… out of castle walls. Early prototype of my cozy procedural building game #gamedev #indiedev #Godot #proceduralgeneration
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Made with AI
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Made with AI
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惨痛的教训:作为一名独立开发者,打造一款高需求产品是极其残酷的。我的 coding.btelo.com 上线两个月了,但 OpenAI 刚刚发布了 Codex Mobile,就瞬间占据了市场主导地位。当市场需求如此显而易见时,即使你是第一个推出产品也无济于事——巨头们拥有强大的影响力,能够攫取所有利益。设计产品时, 还是需要和最主流的需求偏移 10 度
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Does anyone still open VSCode and actually write code by hand in 2026? 😶
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If you could only choose ONE: 1. You are the only person in the world who can use Claude code 2. 10 million dollars in cash 3. 5 premium school-district apartments in the city center 4. A body that never gets sick 5. Perfect photographic memory (never forget anything you see or read) Which one would you pick? 👇
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My Claude Code subscription expired this month. Has any expert done a detailed comparison between Codex Max and CC Max? Has Codex finally caught up with CC? #claude #vibecoding #codex
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Google just dropped $10 billion on Anthropic (initial round), valuing them at $350 billion, with up to another $30 billion in potential follow-on investment — total commitment up to $400 billion. So… can we finally uninstall Gemini-cli now? 😂 My Btelo Coding actually spent time adding support for Gemini… Google刚刚给Anthropic砸下100亿美元(先期),估值3500亿美元,后续还有300亿潜在追加,总投资规模最高400亿,Gemini-cli 是否可以卸载了?我的 Btelo Coding 竟然还花费了时间去支持 Gemini
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