Digital Electronics Technician & YouTuber with a passion for digital interfacing. Tinkering with 90’s era electronics & Retro Videogame Development kits.

Traveled back in time to 1997
Shown here are some of the Retro Game Development kits I’ve covered on my channel over the years. Some I have yet to tackle, and many more new acquisitions have been added into the arsenal. It’s going to be a fun summer.😎🤘#Nintendo #Atari #gamedev #n64 #gamecube #3DS #gameboy
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This is Awesome!😎🤘 👀👇
ゲームボーイカラーとPC間でRS-232で通信ができた!
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Shown here is the Satellaview (サテラビュー) satellite modem add-on for the Super Famicom.😎🤘 It was released on April 23, 1995 and was only available in Japan. Nintendo partnered with satellite radio company St.GIGA so players could download games, digital magazines, and other content from satellite broadcasts. This gave players the option of downloading, instead of purchasing cartridges. It plugged into the Super Famicom’s bottom expansion port (like a 64DD). The unit added 1 MB of ROM and 512 KB of RAM. You also needed: • A BS (broadcast satellite) tuner and dish (buy or rent from St.GIGA) • The included BS-X cartridge (Sore wa Namae o Nusumareta Machi no Monogatari — “The Town Whose Name Was Stolen”), which served as both BIOS and an EarthBound-style town menu. • An 8 Mbit Memory Pack that slotted into the top of the BS-X cart to store downloaded games. A bundled AV selector let you switch between the Super Famicom and regular satellite TV on one input. Broadcasts ran in scheduled blocks (originally 4–7 p.m., later expanded), branded as “Super Famicom Hour.” During those windows you walked around the BS-X town, entered buildings, and downloaded whatever was being transmitted that day and only accessible while the live broadcast was on. Yet another very cool Japan only add-on unit from the 1990’s.😎🤘#Nintendo #SuperFamicom #SNES #Satellaview #retrogaming
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Additional photos below:👇
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Additional photos below:👇
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BehindTheCode with Gerry retweeted
33 years ago today, the Stranger stepped onto the dock of Myst Island for the first time. We can still hear the water splashing against the pilings.
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This is the Super Famicom SF BOX-II.😎🤘 An ultra rare official development kit & debugger for the Super Famicom. Released by the company Ricoh. (Circa ~1991) The unit used a proprietary Debugger software and interfaced to a host PC via RS-232 or GP-IB. The debugger software ran on MS-DOS. The unit was quite expensive when initially released. In turn, only a relatively small number of these devices were produced. (~500-1000 units) Developers could use the SF BOX-II to: - Load and test games using the real-time source level debugger to find bugs. - Test games using standard Super Famicom controllers and video connections. - Test games using EPROM-based development cartridges. Alternatively, certain revisions of the machine had a ZIF socket mounted on the front panel; for populating programmed EPROMs directly to the system, while the topside also had a cartridge slot. 
 Internally, the SF BOX-II contained multiple PCBs, housing SRAM memory and a proprietary Ricoh board. Ricoh was the company responsible for the Super Famicom's main CPU, the 5A22, so this was an official-grade development kit provided to Nintendo developers.😎🤘#Nintendo #SNES #SuperFamicom #gamedev #retrogaming #gamedevelopment
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According to a former developer at Konami, this devkit originally cost roughly around ~$18,500 USD. (2.5 million yen) 🤯 however many devs indicated that this fee also included Nintendo’s license fee which was usually quite substantial. $$$$$ The unit connected to a host PC (either a PC-9801 or to a proprietary Sony Unix workstation). It also came with the appropriate cables and a GP-IB interface card for the PC-98.
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This is the Mobile GameBoy Adapter.😎🤘 A Japan-only accessory that connected a GameBoy Color to a compatible cell phone and used the phone as a modem. It allowed Peer-to-peer trading within the Japanese Pokémon Crystal game. It connected to Nintendo’s short-lived Mobile System GB service (launched January 2001, shut down December 2002). Japanese Pokémon Crystal was the main supported title and unlocked: • Peer-to-peer trades and battles by dialing another player’s number • A GTS-style Trade Corner • The Battle Tower (online-only in Japan) • News, quizzes, and limited downloadable content (including the Odd Egg / GS Ball event) #Gameboy #pokemonㅤㅤㅤ #retrogaming
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In 2001, Sony released an i-mode connection cable (SCPH-10180) in Japan. The cable would plug into a PS1 controller port to link the console with compatible mobile phones, providing basic network and data transfer services. It initially supported connections with NTT Docomo's mobile service. Sony had big plans to expand coverage using other carriers. A cool gadget from the early 2000’s.😎🤘#Sony #PS1 #retrogaming
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Additional internal shots of the connector housing & PCBA: 👇
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So many PlayStation 2 TOOL DTL-T10000H Development Systems!!🤯 #Sony #PlayStation #PS2Dev #gamedev
Konami Computer Entertainment Japan (Circa ~2001) during the Development of: Metal Gear Solid 2 😎🤘 Images credit: @geoffkeighley
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Beauty development machines!😎👌
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Konami Computer Entertainment Japan (Circa ~2001) during the Development of: Metal Gear Solid 2 😎🤘 Images credit: @geoffkeighley
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Woa! 😮 This is crazy cool! Capcom Power System Changer 😎🤘 #CAPCOM #Arcade #retrogaming
CPS初めて見た!カプコンパワーシステムチェンジャー!ネオジオ的なアーケードをそのまま家庭用にのカプコン版か。 これはストリートファイターZEROの筐体がデカイ方で、黒い方がチェンジャーなの?有識者に教えてもらいたい。
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