oh snap, you really can pull off a frutiger aero bubble look in blender :)
much better than when I was a kid drawing gradients line by line in MS Paint 🤔
HELLO . . .
THIS IS A SMALL UPDATE. FOR THE PAST FEW MONTHS I HAVE BEEN WORKING SHIFTS AS A CRANE OPERATOR WHILE WORKING ON NEW TUNES IN THE NIGHT. IT HAS BEEN A BAD YEAR.
TOMORROW I’M GONNA SHOW U THE FIRST SONG. IT’S CALLED「Xcavator.03」. . .
C U TOMORROW.
- IG XOXO
It appears that Vertex Block Descent is going to dethrone XPBD as the defacto standard method to simulate softbody AND rigidbody physics in realtime.
AVBD appears super robust and highly parallelizable.
Definitely going to experiment with this one!
graphics.cs.utah.edu/researc…
I would love love love to make a game one day with a similar feel to Grim Fandango, something about its atmosphere makes it a perfect comfort game for me. Who’s making point and click adventure games out there rn?
In Unity 2022 we can finally use Realtime GI together with Progressive lightmapping without it clearing probes. That means @pi_does_code 's LTCGI can now be combined with proper light probes too! #VRChat#Unity3d