Reminds me of Ecco the Dolphin that had just one blue jellyfish that appeared in the prehistoric stages. The game has many of these but this is the only one found in the past.
I studied the game's graphics from screenshots, started with dithery grass, rock/wall tiles, doors and windows at an 8x8 size. Most of the art since then hasn't been evenly tiled but I'd eventually like to convert it all to be.
Colors seem to be the biggest issue, but it's fun to test it in motion. Here's the raw graphics and how it could look using a CRT filter. (using CRTView)
More Zelda rom hack tests. Still just reusing existing tiles and palettes from the original game, but I might try putting in some custom tiles at some point. The last one I tried using some glitched tiles.
My Super Mario Land rom hack is out now! Download it here: romhacking.net/hacks/6943/
Here's some screenshots in a few of the Gbc's alternate palettes.
There's no space left for additional levels but I've been saving any left over ideas in a separate rom hack. I'd like to at least finish and release this snow/ice berg stage at some point.
Almost finished with my Super Mario Land rom hack! Just adjusting enemy positions and testing levels. Here's some screenshots in a few of the palette options.
Thanks everyone for the support and interest! Here's a few more recent mockups that are a bit unfinished, hopefully in the new year I can manage to get these areas connected and playable! #pixelart#ドット絵
I could do a better time lapse some time but here's a quick flip through. Mostly working with recycling previously made stuff and just experimenting with different combinations and palettes.