I’ve started developing a new game about a toad sorceress trying to reach the heart of a former kingdom. The game's core mechanic involves drawing spells (only one is ready so far: swipe across an enemy to deal damage).
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Day 17
Add more animation and more effects! I also reworked the dart logic: the dart now starts with no action, and its behavior is determined by where it lands
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Day 13
As of now, this is my biggest achievement in game development. I never used random generation in my previous games
Sure, there are a few minor flaws, but it looks cool even so
Thank you @daxxpixel so much for sprites!💝
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Day 12
I've been working on random level generation for the past few days. Currently, three levels are finished: sea, grass, and walls, along with some decorations
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Before planning the perfect crime, the first step is to review the dossier specifically the record of the target's routine actions. The higher the player's INS(Insight), the better the quality of this record and the fewer "empty" tiles there will be on the starting map
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