Marketing, Sports, Video Games // Growth @ aytm // Content @SleeperHQ // The Narrative Dept Grad // UE5 Indie Dev

North Carolina
The past eight weeks have felt like the busiest of my life, but I’m proud to say I pushed through and accomplished something I’ve had on my list for a long time. I’m a @narrativedept graduate!
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decided to take a short break from my big game and…make a small game 😂 i’m going in a radically different direction for this one, and i already have a prototype in just a few sessions it’s a good sign of how much i’ve learned by how much faster i’m able to build now
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i don’t think i’d be able to move this fast today without the years of grinding tutorials and youtube and lots of experimentation, but it’s a cool feeling when the same stuff that used to be difficult for me just clicks now
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i remember when i was a kid learning how to play drums and how frustrating it was at the start. i almost gave up so many times, and then one day it just clicked and it became easy i think i’ve reached that breakthrough point with unreal
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new tigers jaw album is phenomenal
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got a new HUD UI element hooked up and working in engine, created from scratch it’s a simple fuel gauge that drains as you burn fuel and refills by 10% with an item pickup i’m prototyping a flying mechanic and displaying the player’s current fuel level was a must!
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This is one of the reasons I’ll never buy this game.
"We should have clearly disclosed our use of AI" — Crimson Desert dev says, launching a "comprehensive audit" of all in-game assets. bit.ly/4rM0SYM
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That little green check might not look like much, but it’s my reward after a crash course on something I knew little about until a week ago in UE5.
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I saved backups to external drives, but it took forever to sync, and I wanted to do this the legit way. I knew nothing about setting up cloud servers, virtual machines, revision control, terminal etc a week ago, but after a lot of learning and plenty of roadblocks, it all works!
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It’s synced to the Unreal Editor, so my changes submit to the cloud in no time at all. I can sleep better knowing if my PC dies, my project is safe and I won’t lose any progress Now I can get back to the fun stuff, like level design, writing dialogue, and testing new mechanics
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new dopamine source unlocked: when my non-programmer brain builds a gameplay system in unreal and it actually WORKS in-game
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that feeling after days of trial and error, troubleshooting, reading documentation, and it finally works. whewwww this is a core gameplay system that the whole game is built around. after getting unstuck, it feels like the floodgates just opened
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Where are the concept artists at? 👀 I’m looking for the right person to collaborate with on art direction. Shoot me a DM if you’re interested or want to refer someone!
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I should have mentioned that this is a paid opportunity 🙏
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DMs are open 😅
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Mike Aprile retweeted
Excited to share an update on my indie game—some concept art (no AI) made entirely in Unreal! This is a fully 3D environment that captures my idea. Currently the #3 post on reddit indie gaming ❤️
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Excited to share an update on my indie game—some concept art (no AI) made entirely in Unreal! This is a fully 3D environment that captures my idea. Currently the #3 post on reddit indie gaming ❤️
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Most of these assets were free! After many iterations, lots of learning and experimentation (UE5 is fun) plenty of roadblocks (my entire scene once got deleted) weird bugs (help) waging war against the perfectionist in me, it’s done (I think) 😅
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There’s more to come 👀 Excited to share what’s next!
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