At the limit, world models will become the RL environments for everything.
Excited to announce GWM Worlds 2, the first world model with a general action space, merging navigation, manipulation and human interaction in one model.
We're already using it to evaluate vision-language models on real-world tasks. We're also working with game developers to prototype new kinds of interactive experiences, powered by a world-prompting format that lets you schedule player actions, dialogue, SFX and world events.
Today, we're sharing new research on GWM Worlds 2. Our latest General World Model that generates interactive real-time simulations in continuous 720p video at 24 fps with 48000 Hz audio.
Built on top of our foundational audio-visual generation model, GWM Worlds 2 allows you to define the environment, subjects, visual style, physical rules and ambience of any world. Once inside, you steer it with text actions addressed to any subject or to the scene itself, alongside continuous camera motion.
The world continues from each new input instead of following a fixed clip or script so sessions have no preset length. GWM Worlds 2 creates a new foundation for interactive entertainment, virtual characters, robotics and embodied-agent simulation.
Learn more about GWM Worlds 2 at the link below.