Alfonz Montelibano 🇵🇭 Maker of tiny handcrafted indie games. LÖVE2D loyalist. Learning pixel art.

Philippines
GOLD RUSH 1898 A game made in 10 days for #GBJAM14. Code, art and music by Alphonsus. alphonsus.itch.io/gold-rush-… #GameDev #PixelArt #Love2D #GBJAM
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My #GBJAM14 game was featured on a playthrough livestream, thanks so much to @walfington! 🤠🛒 Check it out here: piped.video/watch?v=bMI_-EsE…
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Eyyy it looks like my #GBJAM14 game is featured on the Fresh Games feed?! 🤠 So that explains the views spike haha
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PICO-8 is AMAZING! I can't believe it took me this long to try it out. Excited to push through and work on the Pong Knights remaster, from Unity to PICO-8. (As ironic as it sounds. 🤠) #pico8
Currently thinking of "remastering" my old mini-Ludum Dare game, Pong Knights, on the PICO-8 as an excuse to learn the engine. Should I do it or should I do it 🤔 rockpapershotgun.com/pong-kn…
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Ok let’s do it. For now, I just rawdogged the PICO-8 docs front to back when I had no internet for 1 hour 🤓
Currently thinking of "remastering" my old mini-Ludum Dare game, Pong Knights, on the PICO-8 as an excuse to learn the engine. Should I do it or should I do it 🤔 rockpapershotgun.com/pong-kn…
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Currently thinking of "remastering" my old mini-Ludum Dare game, Pong Knights, on the PICO-8 as an excuse to learn the engine. Should I do it or should I do it 🤔 rockpapershotgun.com/pong-kn…
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While working on my #GBJAM game, I listened to a lot of spaghetti western music, mostly from Sergio Leone's films, to get inspiration for the game's BGM. The main theme song took inspiration from Ennio Moriconne's film scores, in terms of the chord progression and melody.
The two-track OST for GOLD RUSH 1898 is now up on YouTube! #GBJAM14 piped.video/watch?v=odEnnpnr…
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Moriconne is one of my favorite composers, and Once Upon a Time in America is on my top films for sure. As a cinephile by heart, many of my games will definitely be inspired by the films that I have been influenced by. I hope you enjoy it!
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Woke up to a few comments saying they encountered a game-breaking bug on my #GBJAM14 game. Anxiety went through the roof! Luckily I figured it out and created a patch. Remember kids: always test your web builds long before the deadline! 🤠 Play here: alphonsus.itch.io/gold-rush-…
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Super thankful to those who attempted to finish my #GBJAM14 game. 🥹 Near the end of the jam, I added last minute fixes that silently helps the player win faster – in later runs, coins spawn faster, and bonus rounds occur more frequently. Tiny changes, huge payoffs! #GameDev
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Feels good to see my #GBJAM14 to-do list all checked! 🤌 Only two items left as I ran out of time, but those are just minor polish improvements anyway so it's not a big deal. Might write up a post-mortem soon!
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GOLD RUSH 1898 Why sell shovels when you can rush for gold? A game made in 10 days for #GBJAM14. Code, art, music by Alphonsus. alphonsus.itch.io/gold-rush-…
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Overall pretty happy with how my #GBJAM14 entry turned out. I will be submitting in a while, but here's a look back at the first mockup I drafted on the first hour of the jam vs. the final output! #PixelArt #GameDev #Love2D
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But first, a bonus level. Because why not? #GBJAM #PixelArt #GameDev #Love2D
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Doing some final playtesting, polishing and balancing the shop upgrades. We are almost there! #GBJAM14 #PixelArt #GameDev #GBJAM
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I fortunately have some extra time to add in hint cards in between levels, because in-game tutorials are 🤌. #GBJAM14 #PixelArt #GameDev
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Okay I cheated a little and gave up on Famistudio as I didn't have much time left. Went back to Garageband and got the Magical 8bit Plugin to work, so it's all legit Gameboy sounds still! Came up with a banger western theme for the game plus a reprise for the shop. #GBJAM14
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What's jammin', jammers? Today, we are learning how to make chiptune music with Famistudio and hope to get something for our #GBJAM14's BGM by the end of the day.
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