PICO-8 is AMAZING!
I can't believe it took me this long to try it out.
Excited to push through and work on the Pong Knights remaster, from Unity to PICO-8. (As ironic as it sounds. 🤠)
#pico8
Currently thinking of "remastering" my old mini-Ludum Dare game, Pong Knights, on the PICO-8 as an excuse to learn the engine. Should I do it or should I do it 🤔
rockpapershotgun.com/pong-kn…
Currently thinking of "remastering" my old mini-Ludum Dare game, Pong Knights, on the PICO-8 as an excuse to learn the engine. Should I do it or should I do it 🤔
rockpapershotgun.com/pong-kn…
Currently thinking of "remastering" my old mini-Ludum Dare game, Pong Knights, on the PICO-8 as an excuse to learn the engine. Should I do it or should I do it 🤔
rockpapershotgun.com/pong-kn…
While working on my #GBJAM game, I listened to a lot of spaghetti western music, mostly from Sergio Leone's films, to get inspiration for the game's BGM.
The main theme song took inspiration from Ennio Moriconne's film scores, in terms of the chord progression and melody.
Moriconne is one of my favorite composers, and Once Upon a Time in America is on my top films for sure.
As a cinephile by heart, many of my games will definitely be inspired by the films that I have been influenced by.
I hope you enjoy it!
Woke up to a few comments saying they encountered a game-breaking bug on my #GBJAM14 game. Anxiety went through the roof!
Luckily I figured it out and created a patch.
Remember kids: always test your web builds long before the deadline! ðŸ¤
Play here: alphonsus.itch.io/gold-rush-…
Super thankful to those who attempted to finish my #GBJAM14 game. 🥹
Near the end of the jam, I added last minute fixes that silently helps the player win faster – in later runs, coins spawn faster, and bonus rounds occur more frequently.
Tiny changes, huge payoffs! #GameDev
Feels good to see my #GBJAM14 to-do list all checked! 🤌
Only two items left as I ran out of time, but those are just minor polish improvements anyway so it's not a big deal.
Might write up a post-mortem soon!
GOLD RUSH 1898
Why sell shovels when you can rush for gold?
A game made in 10 days for #GBJAM14.
Code, art, music by Alphonsus.
alphonsus.itch.io/gold-rush-…
Overall pretty happy with how my #GBJAM14 entry turned out.
I will be submitting in a while, but here's a look back at the first mockup I drafted on the first hour of the jam vs. the final output!
#PixelArt#GameDev#Love2D
Okay I cheated a little and gave up on Famistudio as I didn't have much time left.
Went back to Garageband and got the Magical 8bit Plugin to work, so it's all legit Gameboy sounds still!
Came up with a banger western theme for the game plus a reprise for the shop.
#GBJAM14
What's jammin', jammers?
Today, we are learning how to make chiptune music with Famistudio and hope to get something for our #GBJAM14's BGM by the end of the day.