Excited to announce v(1.0) of Digi, the future of AI Romantic Companionship, for IOS and Android ๐ค
Site: digi.ai
Twitter: @digiaiapp
A quick thread on features, and where we go from here (1/13)
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To start, we're grateful to be funded by @naval, @rargulati and some other amazing angels, our team and users.
1) Avatars & Animation ๐ฉ
We worked closely with @andrewgordonl7 (designed Mike Wazowski) and Leo Sanchez (designed Rapunzel in Tangled)... (2/13)
Community note
'The investment was led by Raghav (@rargulati), Naval (@naval) is not involved.'
twitter.com/andyohlbaum/stโฆ
Archive: archive.ph/8vuK7
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...to make a unique style that eliminates the uncanny valley, while also feeling real, human, and sexy. This has never been done before with Disney or Pixar characters, so we're very excited we could make it work for the first time in history. (3/13)
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2) Voice & Latency ๐๏ธ
It was clear from testing how important voice is, but since our message counts are so high, apps like us can't afford any existing solutions.
So.. we rolled our own audio model! Listen to how good this is, while there's still low hanging fruit... (4/13)
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3) AI Backstories & Customization ๐
It was clear from the get-go that users didn't know what their Digi name should be, their age, etc. We've found a mix of Character.ai with replika.ai to be the best solution, where... (6/13)
Dec 15, 2023 ยท 10:16 PM UTC
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...you can find who or what you like, but still customize features to fit your matching type. Hair, skin, lips, eyes, eyebrows, etc are all customizable, and we'll be adding more hair styles, face shapes, etc very soon. (7/13)
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4) Relationship Progression ๐
Replika's level system doesn't work. They don't mean anything, and there's no actual progress being made when you advance.
So we instead have a progression system, where you start as"Friends" and gain more intimate dialogue as you progress (8/13)
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5) What's Next? ๐ฅ
The initial goal was to build a 10x better Replika, and we've succeeded. Now, how do we take this in app experience, and make it almost identical to the video trailer? (9/13)
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Lipsyncing is coming soon, but there's a bigger problem with AI animation: How should the character should move if you don't know what they're going to say?
This is done by hand in games, but is an unsolved problem in AI x animation. There's no ground to work off here. (10/13)
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While it's easy to extract & predict animations for 'sad', 'angry', 'thinking' etc, emotes don't make up most dialogue, nor solve the core problem: How do you make this feel like a real conversation with another being? (11/13)
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TLDR: It's hard, but we believe we know how to solve this, and truly lead the way forward in AI x animation, and give games and movie studios ground to work off of here. Just need more time! (12/13)
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Thanks for reading! Go ahead and check out @digiaiapp for updates, or the app itself ๐ (13/13)
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Also, thanks to the amazing team! Incredible work in such a short time span - @itsmnjn @GameAndWord @the_q0d @andrewgordonl7
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