馃嚝馃嚪 馃嚞馃嚙 Freelancer - senior 3d generalist - webGL 3d artist ex @active_theory @fwa Judge Patreon: patreon.com/Arpeegee

Bordeaux, France, EU
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I'm now available for freelance work 馃憢 Would love to collaborate on your upcoming 3D projects. behance.net/arpeegee
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Maybe Claude will be the second scene nodes and capsules user on this planet? (after Maxon's dev)
Introducing Cinema 4D MCP Server: The bridge between your work and supported AI tools. Let a compatible AI client organize, create variations, set up render passes, refine UVs & more. Inspect, adjust, or undo. Keep the craft. Hand off tedious work. 馃敆 maxonvfx.com/4jvZDN1
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3D water?
Everyone. is. building. the. same. thing.
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really happy with the painterly tones and setup I've managed to make with codex and threejs
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added a vegetation scattering system, as they said touching grass was good 馃槓
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Based on the terrific novel by Ian Mcdonald @iannmcdonald
A former NASA crawler shipped to Africa as a mobile observation science station, slowly keeping pace with the expansion of an alien lifeform, by Alex Jay Brady
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there's no better time for devs to use us 3d artists to improve their fancy AI games 馃憖 #justsayin
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got my fav feature implemented, the sequence shot. you can choose to display as many frames you want to see 馃
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v.00184
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you guys seemed to like this experimental 3d skate scene so I've made the current version live Link: devil-in-me.vercel.app/
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now let's animate skaters 馃槍
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added presets to my setup so I can save lighting conditions (also it's running on a browser now)
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i like that moir茅 馃
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Sonic is eating the cat food again 馃槕
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last night's environment exploration for my skateboarding experiment. Not sure I'll keep it, but I like it #b3d
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me: let's do something simple for once also me: nah fuck it gonna model the fucking Brooklyn Banks 馃槫
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made a new skater last night, ref from IG. Slight rework on the previous guy, added hair and stuff still playing with visual styles as I don't know where I want to go (good thing)
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will remove the tie from the rig also and let it fly with a few bones and physics instead 馃
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I love how you can get illustrative, grainy yet soft shadows in eevee. Just lower the viewport+render samples to 2 and crank up the shadows steps. Done.
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