🚀 Senior Full-Stack Developer | 20+ yrs crafting digital magic ✨. Passionate about innovative animation, creative UI, and robust software architecture.

Odesa, Ukraine
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Artem Korenevych retweeted
As promised, the #threejs Cyberpunk Project got an update, and the source code is now available. You can download it, learn from it, or feed it into your AI if needed. @sea3dformat and I documented every important aspect and created specific agent instructions with Do's & Don'ts. Live: threejspunk.vercel.app/ Source: github.com/ektogamat/threejs… If you find it helpful, please leave a star on GitHub ⭐️. Thanks again to all the @threejsconf workshop participants. It was great 🥳 to meet you all in person.
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Wohoo 🎉 I know what I will do this weekend
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Do you love laser shows as much as I do? ✨ I built three-ilda - a library to bring authentic ILDA laser shows into any @threejs scene! Load .ild files with ILDALoader and render volumetric beams that stop at 3D walls. Full source: github.com/artcodev/three-il… Under the hood 🧵👇
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Replying to @ReeplayerHQ
Interesting, what model do you use for player recognition? Can you track player movement history, actions, etc?
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Exploring tactile luxury in #blender. A handcrafted keepsake box for an imaginary brand. Deep lacquer, subtle gold imperfections, and rich velvet - made to feel held, not just rendered. Mesh and shaders created to give the tactile sensation of holding a rare heirloom rather than a product box. Up next: rebuilding it in #threejs and TSL
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And that's a wrap on @threejsconf 🙏 Huge thanks to @makio64 and the whole team for a magical experience! A true celebration of aesthetic and technical delight. Thank you for bringing together so many brilliant creators. Hope to see you all again soon 🔥 #threejs #webgl
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Met @Andersonmancini at #threejsconf 🤩 Your work never stops inspiring and impressing me! Every project sends me straight to devtools to figure out how it's made 🔥 #threejs #webgl
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Finally met @bruno_simon in person at @threejsconf 🤩 His courses genuinely leveled up my creative coding, and Three.js Journey is where my WebGL path began. Thank you for everything you do for the community 🙏 #threejs #creativecoding
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Day 2 of #threejsconf keeps blowing my mind 🔥 Met a true legend, @edankwan. Your work has inspired me for years and still does. Such an honor to finally meet in person 🙏 #threejs #webgl
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Day 1 of @threejsconf is a wrap! 🔥 Mind-blowing talks, amazing demos, and so many awesome people. Leaving inspired and full of ideas. Can't wait for day 2! 🚀 And great to meet @akella and @_Ellyson_ in person! #threejs #webgl
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This weekend I’m learning more about character rigging by animating this archer and his cloak in Blender. I’ll share the result on Monday. #b3d #Blender3D #3DAnimation
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Small update here
Did a small experiment with Fable 5. Took a bioluminescent flower I made for #threejsJourney challenge and asked it to add some interaction. You can pull the petals off now. Came out really well. Had to polish a few things by hand but the core worked fast. I wanted it to feel physical. The petal stretches and straightens as you pull it. The bud and the stem follow along with a little spring and IK setup. Pull hard enough and it tears off. Then it just floats away and spins slowly. Still surprised how far it got. Fable 5 really helps me learn @threejs and get better at this stuff. 🌸 Try it pandora-flower.artcreativeco… #threejs #webgpu #creativecode
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Did a small experiment with Fable 5. Took a bioluminescent flower I made for #threejsJourney challenge and asked it to add some interaction. You can pull the petals off now. Came out really well. Had to polish a few things by hand but the core worked fast. I wanted it to feel physical. The petal stretches and straightens as you pull it. The bud and the stem follow along with a little spring and IK setup. Pull hard enough and it tears off. Then it just floats away and spins slowly. Still surprised how far it got. Fable 5 really helps me learn @threejs and get better at this stuff. 🌸 Try it pandora-flower.artcreativeco… #threejs #webgpu #creativecode
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Hey #threejs community! See you soon at @threejsconf in Paris!
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Step into Pandora and watch it bloom 🌌 pandora-flower.artcreativeco…
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I grew a bioluminescent flower with code. This fully parametric flower lives somewhere between mathematics and Pandora - glowing and breathing with @threejs + TSL for #threejsJourney. It was meant to be a hidden gem, but it’s too beautiful not to share. 🔗Live experience in the first reply
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Finally happy to share my #threejsJourney submission. Step into the glowing forests of Pandora, built with @threejs, WebGPU and TSL. Explore Eywa's valley, activate the synapses to restore the bonds, and fill every tree with light for a chance to find the flower of life. Play in your browser: seeking-eywa.artcreativecode… Also, have fun with Webcam + MediaPipe, or mobile with a virtual joystick. #threejs #creativecoding #WebGPU #gamedev #indiedev
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Part 1, if you missed it, the hand alone:
Added hand and face tracking over webcam to my #threejsJourney challenge. A fully skinned hand with IK on every finger joint, and a turn of my head moves the camera. No gloves, no controllers. Just a browser, @threejs, MediaPipe, and fun. Soon: the body, driven the same way.
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Last post it was just the hand. Now the head, arms and hands drive the character together. One webcam, one holistic model reads pose, and the Na'vi mirrors me from head to fingertips, all in one rig. No mocap suit, no markers. Still just a browser, @threejs and MediaPipe. #threejsJourney
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Replying to @voidmode @threejs
Thank you! I’m going to show this on public coming days. Hopefully tomorrow.
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