Just read the Kantar mobile gaming report.
What surprised me most: the audience.
AppLovin has been rumored to skew to an "older female" audience.
In reality, the survey revealed:
- 52/48 split Female:Male
- 47% of users are < 35 years old
Yes, the survey was only 2500 ppl deep, but representative enough to draw conclusions.
Other interesting findings:
- 70% make most household purchase decisions
(vs only 60% in gen pop)
- 71% say ads in mobile games are positive experience (I guess they aren't scammy ads after all 🤔)
- 38% purchased a product w/in 3 months of seeing a mobile game ad. 71% of them purchased same day
- 71% shop online weekly, 77% spend $100+/mo online
Overall, mobile gaming audience apparently has higher spending power/autonomy, are more educated, and more employed than the general population.
Gamers are fairly representative of the US adult population, not just a niche audience as some previously thought.
The mobile gaming saga continues!