Web, Game dev & 3D specialist Open for creative projects & collabs 🫶 Contact me through my website or my email : contact@chirostudio.xyz )

Open for collabs
Here is my new open-source isometric rooms project, Built with Claude Opus 5. Every room is built entirely with JavaScript no 3D engine, no libraries & no framework.Even the sounds are generated in real time with JavaScript. Live: quiethoursjs.chirostudio.xyz… Code: github.com/achrefelouafi/Qui… If you’re looking to build a unique interactive web experience or have a project in mind, I’m available for creative projects & collaborations. Contact info in my bio.
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Will this help with my future VFX playgrounds? I guess we will see next week
Introducing Claude Opus 5.5, the first model in our new Claude 5.5 family. It performs at the level of Claude Fable 5.1 for most tasks, and costs 40% less to run than Opus 5.
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Chiro Visuals retweeted
First thing I did with opus 5.5: new Paperlab presets. By popular demand, finally, the peeling sticker (+more to discover)
Introducing Claude Opus 5.5, the first model in our new Claude 5.5 family. It performs at the level of Claude Fable 5.1 for most tasks, and costs 40% less to run than Opus 5.
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Sound on 🔉 I turned a building into an instrument. Every window is a note. Drawn and played in code with Claude Opus 5
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Step into the craziest visualization of the fourth dimension you have ever seen
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I made a website with 25 mini rooms, each with Claude keeping people company. Created with Claude Opus 5.
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Should i try to build something like this for next week?
I made a website with 25 mini rooms, each with Claude keeping people company. Created with Claude Opus 5.
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Chiro Visuals retweeted
Following my cursor everywhere 🌸
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I've started building my VFX studio for the web in @threejs . Building the previous studios for my games (Texture studio, Environment studio, Asset creation studio, etc.) taught me a lot about methodology, and about how to work toward a specific goal when using AI. I tried making a VFX studio 2 months ago and failed. Astra is here now, obviously, but I think the main reason my results are better is that my thought process has changed. I'll share more VFX soon. I'm optimizing them as I build them, to make sure they stay usable even on low-end PCs.
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Chiro Visuals retweeted
new ultimate spells for slopa.io authored by @chirovisuals slopa.io/credits#elemental-s… Chiro your spells look awesome in the game! I'll prob use them for my MOBA game at @spawn too. #3d #vfx #rpg #mmorpg
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The burn in paperlab is procedural, so there’s a whole editor for it. Pull it untill it looks like your thing, then hand it to your favorite agent, and it’s burning on your website. It’s open source, fork it github.com/NourMtir0722/Pape… Or just use it here paperlab.nawwara.studio/fx-l…
Finally. Paperlab is open source, right now. Paper on the web that behaves like paper. type on it, fold it, grab a corner and peel it. real paper, real math: the sheet can't stretch, so your words bend with the page instead of breaking at the crease. Six weeks and one stubborn idea. crazy that an internal tool I built for another project turned into a whole library. Using @threejs & @greensock 🔗 paperlab.nawwara.studio 📂github.com/NourMtir0722/Pape…
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Happy to be listed on @codrops demos, you can now find my most viral project hosted there : tympanus.net/codrops/hub/all… You can access it from here : tympanus.net/Development/Ele…
I've built a new opensource Elemental Sandbox, VFX playground built with @threejs . it contains 6 fully custamizable abilities. Everything you see is generated: no textures, no sprite sheets, no baked meshes. hand-written GLSL, GPU-simulated instanced particles, World position resolved in the vertex shaders... Source code : github.com/achrefelouafi/Lin…
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Chiro Visuals retweeted
I'm open sourcing this burning paper effect. All of it: the burn, the hand tracking, the editor. Turn on your webcam, pinch your thumb and index, and that's all. Also new in Paperlab: copy for AI so your agent can put it on your site. Not a demo, not a waitlist. And I'm building it solo. Among my tools: @threejs @greensock Next up: a UI design that feels as good as the paper. Try it : paperlab.nawwara.studio/
GitHub: github.com/NourMtir0722/Pape…
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I've built a new open-source (MIT licensed) Elemental Sandbox containing 9 new abilities, a VFX playground built with @threejs & this time you cast with your hands. Open palm aims. Fist casts. Point right with your left hand to switch. Real-time hand tracking with MediaPipe by @Google, running in the browser. No webcam? Run it locally and your phone becomes the camera over WebRTC. Hand-written GLSL, GPU-simulated instanced particles, world position resolved in the vertex shaders... Source code: github.com/achrefelouafi/Han… Live link: handcastabilitythreejs.pages…
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I've built a new open-source Elemental Sandbox, a VFX playground built with @threejs, Contianing 10 new complex abilities, every one of them fully customizable, live, while the sim is paused. Everything you see is generated: no textures, no sprite sheets, no baked meshes. Hand-written GLSL, GPU-simulated instanced particles, raymarched volumes, world position resolved in the vertex shaders. Source code : github.com/achrefelouafi/Lin… Live link: linearabiltycastingextendedt…
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No one should mention that i mistyped Ability again cause i copy pasted the old repo name

ALT Fall To Knees GIF

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Replying to @threejs
Guys i've just added a pre-loader for the abilities ( it compiles each ability on loading screen ), now the experience is a lot smoother ! thanks to everyone who requested it !
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I've built a new opensource Third-Person Soldier Stage in the browser, built with @threejs. 4 techniques, 4 abilities, 2 boons, endless procedural night terrain, ragdoll deaths with no physics engine, katana & gun play. All GLSL. No engine, no physics lib, no asset pipeline. This VFX showcase is an extension of my previous projects to showcase customizable VFX that can be a easily implemented in your projects. Source code: github.com/achrefelouafi/Sol… Live link: soldierthirdpersonthreejs.pa…
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I've extended my open source VFX playground built with @threejs. New 10 fully real-time customizable abilities. 3 Radial abilities, 3 boosts, 3 portals & 1 Linear casted ability. For this project I used Minimax-M3, one of the cheapest models around & impressive for what it costs. Everything you see is generated: no textures, no sprite sheets, no baked meshes.hand-written GLSL, GPU-simulated instanced particles, world position resolved in the vertex shaders... Source code : github.com/achrefelouafi/Lin…
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