The deeper you go into advanced UI visual design, the harder it is to find a genuinely subjective decision. It’s logic all the way down.
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UI component density settings is such a hard problem.
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Colm Tuite retweeted
shots fired
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Slack ships over 1MB of css over the wire from a 5MB bundle. Turns out AGI was easier than buttons and inputs.
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it's like travelling back in time 15 years
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what if base ui was just html
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Colm Tuite retweeted
We just shipped Quiver 2.0 in @paper This is the best SVG generation possible, it's an incredible leap forward • Much faster AND better quality • Cleaner geometry • New Telos model for detailed work Next level vector generation -- available today in Paper
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we. must. build. more. :)
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that's 3 people now from the og radix team working on base ui. just a couple holdouts left
not sure why i haven't shared this sooner, but, we're getting the band back together! @Andy_Hook has joined @MUI_hq 🎉
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✔️
User interfaces are not going away. Yes, humans will use computers alongside agents. When working with agents, we will need the ability to audit what agents do in a human-readable way. Yes, some interfaces (ex: dashboards, in-chat UI for ephemeral tasks, etc) will be generated. Most important interfaces will be intentionally designed. We will want both deterministic and non-deterministic interfaces in different situations. We're thinking a lot about the best ways to help designers shape non-deterministic systems at Figma. Yes, new input modalities like voice, VR/AR and BCI will change the way we use computers and introduce lots of new interaction paradigms. This is all very exciting :) Overall, the surface area of design will continue to grow much broader. Design is the new code and the key differentiator for software moving forward. Expect more and more energy to go into design / craft in the years ahead... it will be how you win or lose. Eric is right about plenty of things, but the market will prove him wrong on this one...
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Feels good when a team of this caliber adopts base ui
Migrated Linear from Radix to Base UI, took just over a milion tokens.
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Well done everyone
will ai become excellent at design within 2 years
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will ai become excellent at design within 2 years
50% yes
50% no
291 votes • Final results
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Colm Tuite retweeted
One nice subtle benefit of using Base UI over Radix is that the animations are interruptible since Base uses CSS transitions instead of keyframes. This is me spamming on both dropdowns, notice the glitchiness in the one on the left.
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🧶
The sweaters are yours now! 🧶 Window Sweaters is now on GitHub, free and open source. Every window gets a knitted border in its own app's colours, so you can easily tell them apart. More patterns coming! 🫠 github.com/saragordic/window…
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frontier models doing 1.5px borders and you're telling me we're all gonna die soon
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Colm Tuite retweeted
Introducing shadcn/lint. An agent-first linter for Tailwind design systems. You define what’s allowed. When an agent breaks a rule, the error explains what’s wrong and how to fix it using your components, variants and theme. There’s a lot you can do with this. Let me show you ↓ github.com/shadcn-ui/lint
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i mean why *wouldn't* you watch the odyssey by rendering it with base ui charts?
Watching The Odyssey the way Nolan intended: On a Base UI Charts Heatmap.
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Benchmark results are in for @base_ui Heatmap charts 🏆
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New Base UI 👇
v1.8.0 🚀 ✔︎ Improved mount perf for Menu and Popover ✔︎ New createItems collection API for Combobox ✔︎ Native lazy-loading support for Avatar ✔︎ Derive Toast updates from the current toast ✔︎ Many a11y, focus, validation, and interaction fixes base-ui.com/react/overview/r…
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