This tweet will be pinned forever if it isn't deleted. Also I am not very good at games
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ComplexName retweeted
Announcing the Swift Striders! @MarcusDoesMC @candycanesforu @complexoncrack @Vrampage217 Watch Marcus reach his potential on Sunday, February 22nd at 2PM EST and 7PM BST!
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these would be so cool to see today
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ComplexName retweeted
We are delivering on our promise and releasing Hytale into Early Access on January 13, 2026, with all the consequences that come with that decision. In just a few weeks, we merged roughly 300 branches, modernized a four-year-old code & asset base, scaled the team from 8 people to 50 core developers plus ~250 helping hands, tracked close to 1,000 bugs and fixed hundreds of them, added Mac and Linux support, and built an Exploration Mode that simply did not exist before. When we started the mission to save Hytale, we made a clear promise: Launch without any delays, at any cost. We are keeping that promise, even though it is a herculean task. In an alternate timeline, the most intelligent production decision would be to delay launch by 3-4 months, complete the obvious work in front of us, and avoid the overhead and distractions of maintaining a live product. The game would objectively be better on day one. That is not what we are doing. Moving this fast also comes with very real downsides, and you have already seen them. We make visible progress every week, sometimes so much that key community members work overtime to keep up with the news - but you have also seen us drop the ball. Some concrete examples: 1- Name reservations were intended to reward longtime fans. Still, we lacked sufficient time and information to verify the email list's integrity, and some longtime fans were missing from it. 2- The username generator produced unintended results, and our name filters failed to catch some unacceptable cases. 3- The payment system continues to report issues. 4- Communication regarding avatar customization, Steam release, modding, and pricing was insufficiently detailed, leading to misinterpretation or confusion. 5- Blog posts and technical write-ups have landed on an unpredictable schedule. 6- Game server providers, server owners, creators, and business inquiries are not receiving responses as quickly as we would like or as they deserve. This is the tradeoff we all have to accept: You can’t make an omelette without breaking a few eggs. We wish we had more time to double-check every step and spend more time on communication, but that time comes at a steep opportunity cost. Extra polishing reduces the overall impression of Hytale on January 13. Our primary focus is the game. The team is in a constant release cycle. Every week until launch is tightly scheduled, and we are doing this with a core team of around 50 people assembled in weeks, not a massive AAA organization. That means we are taking hundreds of calculated risks every day. Most pay off. A small fraction doesn’t - and when they don’t, the impact is very evident. If I could ask for one thing from the community, it’s this: Please keep reminding each other what this pace implies - especially newer players who were not around for the #SaveHytale moment and may not know what the Early Access experience is meant to be for us. Some people will not be able to get their desired username. Some will run into payment issues. Some information will arrive later than it ideally should. This is not because we don’t know better; it’s because we are choosing to keep a promise. For us, Early Access success looks like this: you start a world, and the first impression and immersion leave you thinking, “This is much better than they said.” After more time, you also start to see the rough edges - and still end your first day thinking, “This game has a lot of potential. I’ll come back and keep up with updates,” or get you inspired to get into making maps, content, mods or a minigame server. As you will be playing through the first week of Hytale, we will already follow up with the first patch. We will release updates rapidly in the first few weeks, with pre-releases available more frequently. You start on the 4-year-old archeology project, but within months, you will find yourself in a flow of rapid development, previously unthinkable. We appreciate that the community has high expectations for Hytale, but please remember that we are fulfilling a promise we made early on: to release as soon as possible. That is what the core community asked for. Our biggest fear right now is not criticism - it’s that the story of #SaveHytale gets forgotten during Early Access, and the team ends up wishing we had simply delayed those extra four months instead of keeping our word.
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i really thought it was gonna get taken
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ComplexName retweeted
WUBDUB x TOMEROO TOURNAMENTS Introducing... the LIGHT GREY TEAM! Hytale gets released Dec 14th if Complex wins... @olivehoodies @Bluekwyrm @Chazzagram @complexoncrack Tune in on December 13th 2pm EST!
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ComplexName retweeted
We did it. Hytale is saved. We have acquired Hytale from Riot Games.
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ILoveHytale.
Hytale is saved. New Blog Post LIVE -> hytale.com/news/2025/11/hyta…
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ComplexName retweeted
Hytale is saved. New Blog Post LIVE -> hytale.com/news/2025/11/hyta…
We did it. Hytale is saved. We have acquired Hytale from Riot Games.
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RT @wormssoup: hi chat i've decided to do a skin give away !! :-D > follow the rules on the image!! i will copy them into the replies just…
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Ok final preds
Replying to @TubboTWO
THE WINNERS BRACKET:
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Sneeg wins Wolfeei wins Jojo wins Derap wins Jumper wins, but i could see ant winning Hannah wins Aimsey wins Ryan wins :p
Replying to @TubboTWO
THE WINNERS BRACKET:
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Losers r1: Bbh wins Harry wins Ant wins Jordan wins Winners r2: Wolfeei wins Jojo wins This one is scary, but im giving it to jumper Aimsey wins L r2: Harry wins Ant wins W r3: Jojo wins Jumper wins L finals: Ant wins W r4: i think jojo W final: 3/2-1 jojo wins
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Oh wait i did this wrong oopsies
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i think life is over, i cant stop crying and i dont think this void will ever be filled without hytale
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7 years if not almost 10 for nothing, it feels so meaningless
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one of the most insane things ive spent hours on.. but! welcome the region of kanto!! i spent months making bases for every kanto pokemon that YOU can wear, and i will b continuing my journey through the regions <33 - RTs r the VERY best - download in replies - #pokemonfanart
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5 years. About to graduate, that is insane.
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ComplexName retweeted
big things are coming eyes emoji
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This is very very interesting. 2 are wrong.
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