This was an impossible task, I left out so many JRPGs, Metroid, crash team racing, control, death stranding, planescape torment, silent hill, resident evil, tomb raider, tomba, SotN 馃樀
Holy smokes I am really on a shader binge right now. Been building a shader engine this weekend and so far I am really happy with the results.
Will be releasing and open sourcing all shaders when I deem it "releasable" 馃榿
A wise man once told me "people go crazy for shaders lol"
Super lightweight rainbow:
- 676 B on first load
- ~13-25x less GPU work than React Bits' Light Rays
- 0 ms blocking page load
Over the past week I鈥檝e been building my own agent harness in Rust. One experimental feature has Jev pick out key moments, and Luna 6 turns them into short texts
The agent still works as usual. My Jev integration also cuts token usage, so the cost is balancing out in my tests
You may have noticed I鈥檝e been quieter lately. That鈥檚 because I鈥檝e been using Opus 5.5 over this past month.
You can communicate with Opus 5.5 users telepathically now. We鈥檝e been having a great time together. Just us, nobody else.
Design solves for something. With set constraints. There are even best practices and recognised principles.
Just like development.
Some food for thought, I suppose.
I鈥檓 hiring a Senior Product Designer for @calcom to work alongside myself and the product team. Full-time, fully remote & competitive salary. If you鈥檙e a designer and designer en gineer you鈥檙e gunna cook here. East Coast to East European tz.
Drop your portfolio below 馃憞馃徏
another astra side-project, I've always always wanted to see if there was a way to do realistic semianalytic cloud rendering in real-time in the browser and I made what I think are the best clouds I've seen and they even run on an iphone.
clouds-in-motion.pages.dev