We’re thrilled to announce that we have been supporting the development of @fable! It’s an honour to be collaborating with the team at @WeArePlayground to help craft the latest instalment in this iconic series.
Arriving Feb 2027, find out more here - buff.ly/IEL7o72
We had a fantastic time last week attending the annual UKIE Student Conference at the @UniofStaffs !
It was great to speak to everyone who stopped by to talk to our team about undertaking a career within the games industry.
#KeywordsStudios
We had a fantastic time at @gamerepublic New Horizons yesterday.
It was another great opportunity for us to catch-up with our industry friends, whilst also attending some superb talks.
Thank you to the whole @gamerepublic team for putting on such a great event!
We had a great time earlier this week at the @LJMU Careers Fair, where our team of Sarah, Daniel, and Finn spoke to students about undertaking a career within the games industry!
#GoTeam#KeywordsStudios
We’re excited to announce that our team has worked together alongside our partners at EA SPORTS to provide developmental support on the latest instalment in the EA SPORTS FC™ series, EA SPORTS FC 27.
Find out more here: buff.ly/NSBxMp3#FC27
We had a superb time visiting @Futureworks_Mcr yesterday, where our Art Director, Anthony, Senior Artist, Eleanor and Senior Concept Artist, Ben, spoke to students about the games industry in addition to helping set an industry brief for the upcoming year. Great work team!
We’re looking for a Technical UI Designer!
In this Technical Art focused UI role, you’ll work with our Art team to build optimal, best-in-class UI/UX experiences across platforms, blending technical excellence with game development craft.
Find out more: buff.ly/hSs5OTe
We're hiring for multiple art roles!
- Technical UI Designer
- Technical Artist
- Senior Technical Artist
These are hybrid working roles, based out of either of our studio sites in the UK.
Take a look: buff.ly/mLuqcni#hiring#GameDevCareers#careers#GameDevJobs
Heading to XDS 2026?
Our team will be in Vancouver from Sept 8-11 and we’d love to connect! If you're looking for a partner for Co-Dev, porting, remakes, or remasters, let's chat.
Get in touch: buff.ly/z7NxgBD#XDS#XDS2026
Gamescom is almost here and our team are gearing up to head to Cologne to connect with our industry friends and partners.
If you’re also attending and are looking for co-development, porting, or remastering support? Let’s talk 👉 buff.ly/z7NxgBD#gamescom
Our Principal Producer, Kathryn, recently spoke to students to highlight the opportunities within the creative industry. This was part of the @pathfindercymr programme, a charity that empowers young people with neurodiversity and learning challenges. Great work Kathryn!
We’ve had an incredible few days at @developconf, and loved catching up with everyone on the Keywords Studios stand yesterday.
We’re back today on stand A24/A29, plus listen to our Associate Art Director Gerben who is holding a talk on art direction, at 11:15am in Room 2.
The fourth episode of our Level Up series is now available!
Hear from our Associate Art Director, Matt Parsons, as he looks into the high poly stage of the Asset Creation Pipeline used on our internal project The Devil of Hopes Cross.
Take a look: buff.ly/UIRaOMC
The countdown is on! ⌛
With the @developconf in Brighton beckoning, we're looking to forward to attending and connecting with our industry friends.
If you're also attending and need co-development, porting, remastering, or remaking support, let’s talk - buff.ly/in3MWUr
A Mexican feast! 🌯
For our latest monthly lunch, we welcomed the amazing team at Wrapscallion to the d3t studio. On the menu, a range of burritos, all of which were outstanding! It's safe to say that we enjoyed this one, thank you for coming in to see us!
#GoTeam
New Opportunity Available!
We're looking for a Lead Programmer to join our Engineering team on a 12 month fixed-term contract.
This new opportunity will be based in either of our UK studio sites, on a hybrid working basis.
Find out more here: buff.ly/Mto0Vkc#hiring
Episode 3 of our Level Up series is live!
Hear from our Associate Art Director, Matt Parsons, as he talks through the model detail pass phase of the Asset Creation Pipeline that was used on our internal project The Devil of Hopes Cross.
Take a look: buff.ly/CBMRgCb
New Opportunity Available!
We are hiring for a Compliance Analyst role within our QA department on a 12-month contract.
This is a Hybrid working position, based out of either of our studio sites in the UK.
Take a look: buff.ly/USpVLOG#hiring#GameDevJobs#QAjobs
We're hiring for multiple art roles!
- Technical UI Designer
- Technical Artist
- Senior Technical Artist
These are hybrid working roles, based out of either of our studio sites in the UK.
Take a look: buff.ly/mLuqcni#hiring#GameDevCareers#careers#GameDevJobs
We're delighted that our Studio Design Director, Dan Hett, has been appointed to the TIGA board. Dan joins an exciting cohort of new additions, who will provide experience and expertise to ensure that the interests of game studios and publishers are represented and advocated for.
We're currently #hiring for several engineering roles!
- Technical Director
- Principal Programmer
- Senior Programmer
- Mid-Level Programmer
These are hybrid working roles, based out of either of our studio sites in the UK.
Take a look: buff.ly/mLuqcni#GameDevJobs