Principal Technical Artist @Nordeus Member of International Board @ViewConference

Belgrade, Republic of Serbia
Doodling with houdini #mimic
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Nikola Damjanov retweeted
I released the COPs Adjacency Weathering Tool! Worked on this for 2 months on and off, not sure if that was worth it, given the recent developments😏🙃
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Nikola Damjanov retweeted
Houdini mini HIVE にお邪魔します! 🦊 よろしくお願いします! #Houdini
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Nikola Damjanov retweeted
NCA and Adjacency Map 🦎 #Houdini
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Nikola Damjanov retweeted
Even works with adjacency! #houdini
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Fake-ish real-time caustics experiment with COPs
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Nikola Damjanov retweeted
Here are some techniques I discovered through 14 years of shader programming:
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COPs to LEDs 😎
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Sculpted in Nomad. Retopo, textures, rig and anim in Houdini!
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Trying to build a Webcam > MediaPipe > Google GNM model connection. Fun, and a huge learning experience - but I think I've hit a wall....or a skill issue :D
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Nikola Damjanov retweeted
HOUDINI 22 - ADJACENCY WORKFLOWS For those who have been waiting for the HIP file, visit my behance project and you can download it from there. At some point the whole project should be available and packaged through SideFx platform. Stay tuned while I navigate between creating TheOrigins and releasing new simulation beauty :) behance.net/gallery/25222544…
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Mask Combine and grunges in H22 open up a nice and powerful way for procedural asset texturing....
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Today's intellectual state...
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Nikola Damjanov retweeted
iphoneの顔面キャプチャを直接houdiniで使えるようにした。アニメっぽいキャラの顔までretargetする仕組みまで作った。あとは皺を駆動させたい。俺は顔に皺が入りまくるの好きなのだ。 (displacement mapでええんかな?)
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Houdini grunges can also play a backup role. Here I used the Wipe Trails to add the tire marks on the ground. That was, of course, just an excuse to animate my old VR sculpt :)
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The obvious use case for grunges is making grungy things. They are used here for everything - displacement on the wall, flaking on the pipes, textures...
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