3D GenAI; Ex-Meta AI Research @metaai; previously a DPhil at the VGG Group, University of Oxford @Oxford_VGG

🚀🌍🚀 Echo-2 is live! It generates high-quality physically grounded 3D scenes instead of just pixels. Check out the open demo to create and explore worlds in real-time! I gave it a picture from my Himalayas trek—it handles the massive scale range really well! 🏔️🌍
🚀Echo-2 is here - our new world model! These aren’t videos. These are 𝟑𝐃 𝐬𝐜𝐞𝐧𝐞𝐬. Generated from a single image. - Stunning visual quality. - Real-time rendering. - Interactive camera control. - Physically grounded. 🧵More details👇
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David Novotny retweeted
We're hiring at SpAItial 🚀🚀🚀 Want to build AI that generates 3D worlds and understands their physics? 15 roles in London & Munich: 🧠 RS: World Models · 3D Diffusion · 3D Recon · Robot Learning 🛠️ RE: World Models · 3D Recon · Graphics ⚡ ML Infra · Inference Join us 👇
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David Novotny retweeted
Large, consistent, and high-quality 3D worlds from simple iPhone recordings. Works for multi-room scenes, fills missing gaps consistently while maintaining high quality, and it’s super easy to use. Now in beta with partners and coming soon to the SpAItial API. Link to the scenes in the comments so you can navigate this world yourself 👇🏽
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David Novotny retweeted
Real-world capture is almost never complete. A missed corner, object, a room that didn't get enough viewpoints etc. leaving empty holes where the geometry should be. Our SOTA model Echo is built for that reality. It fills unscanned regions from surrounding visual context, so you still get a complete, explorable 3D world instead of broken voids. Incomplete capture shouldn't mean an incomplete experience.
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David Novotny retweeted
Our SOTA world model, Echo, reconstructs high-quality scenes from sparse inputs and fills missing areas using its world knowledge. That means far less capture, data, and prep to produce geometrically consistent, multi-room reconstructions. We can’t wait to share it. Public release coming soon
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David Novotny retweeted
Announcing the SpAItial Startup and Creative Partners Program for teams and creators building with world models. Accepted applicants get free credits, priority API access, early Echo model access, integration support, a direct feedback loop with the lab. We want real builders using Echo in real workflows so your feedback shapes what comes next. Application links in the comment 👇
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David Novotny retweeted
Sparse captures in, complete worlds out. Echo reconstructs scenes from a small set of views, using world modeling priors to fill what sparse 3DGS leaves behind. Coming soon to the SpAItial API.
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New from SpAItial. You can now: - Create 3D world directly from the Claude desktop app using the new SpAItial AI plugin - Create worlds with your agents using the SpAItial MCP. Works for Claude Code, Codex, OpenCode, VS Code, Windsurf etc Create, edit, refine your worlds without leaving your chat! Links below 👇
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David Novotny retweeted
A fun way to try the new Claude Fable. I asked it to train a bot using RL to navigate 3D worlds created with @SpAItial_AI. This is all running in the browser including RL training! Link to demo and code in comments What you can do: -> Train a bot from scratch, watch it learn in minutes, then drop it into a world it has never seen and it keeps navigating obstacles. -> The worlds are real scenes generated from a text prompt or a photo via the @SpAItial_AI API (you get a splat + a collision mesh). -> Mesh is made into a 2D walkability + height grid that the RL environment runs on. -> The trick to generalization: the policy only ever sees egocentric inputs. A 16-ray lidar, the goal's body frame, and its speed. No global coordinates, no map. So it learns navigation, not a memorized world.
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David Novotny retweeted
SpAItial ❤️ CVPR'26 We're hosting a welcome event tonight, Wed June 3d 6pm-9pm, and welcome you to CVPR on the first day of the conference! Come meet the team and get a first look at Echo-2, our latest physically-grounded world model. We'll have plenty of drinks, dinner, and great conversations. ​Bring your A-game: Make sure to brush up on your Quake 3 skills, as we’ll be hosting matches on custom maps generated live by our AI. ​We’ll also have two bocce courts up and running if you want to test your real-world physics skills between beers! We run an open waitlist, until we reach capacity. Register here: luma.com/7xw151m9
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SplatArena is live 🚀 Invite friends and play Quake in an arena made of 3D Gaussians!
SplatArena: Multiplayer arena is LIVE 🚀🚀🚀 Quake3-style combat. Drop in, frag your friends, and play on a world generated by Echo-2. Play now, directly in your browser: arena.spaitial.io/
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David Novotny retweeted
Releasing Echo-2 HQ, an improved model that delivers greater detail and sharper results. You can zoom in super close and discover remarkable appearance fidelity. Available via API and in the app. Try it out! Check out some of the scenes below👇
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David Novotny retweeted
Gaussian Splats and AI combined can create really interesting scenes. 📷Here is an example
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Open arena shooting & rocket jumping multiplayer with Echo-2 coming soon!
We added Quake3-style multiplayer to our 3D world generator and it changes the game, literally 🔥🔥🔥 Runs directly on our model output: fast movement, arena combat, and every single match plays out on a generated world. Stay tuned for public release and play yourself!
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David Novotny retweeted
We added Quake3-style multiplayer to our 3D world generator and it changes the game, literally 🔥🔥🔥 Runs directly on our model output: fast movement, arena combat, and every single match plays out on a generated world. Stay tuned for public release and play yourself!
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David Novotny retweeted
3D world models are mostly static - not anymore🔥 We're building physically-grounded worlds with dynamics. For now, we use geometry from our model in a physics engine. However, in the future, we will support native physics, where the model itself becomes the physics engine.
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David Novotny retweeted
Introducing the SpAItial API to help you build immersive 3D worlds programmatically. You can now create world from text, image url, uploaded image, and 360 panorama with code. Track generation status, download results, export meshes and more. ⬇️
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David Novotny retweeted
Want to build models that generate amazing 3D worlds? We're hiring at SpAItial AI🚀🚀🚀 Looking for a range of roles RE/RS: - Diffusion & Transformers - Large-scale Training / Gen AI - 3D Graphics / Modeling - ML & Cloud Infra / GPUs Reach out to us - more details👇
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VGGT-Ω: Bigger. Better. Faster. 📐 State-of-the-art geometry via scaling up model and data ⏱️ Simpler, faster model architecture 🦾 Improves VLA performance
Introducing VGGT-Ω: scaling feed-forward reconstruction across static and dynamic scenes, and studying whether the learned geometric representations transfer beyond reconstruction.
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David Novotny retweeted
✨App update: 3D worlds can now be created from 360 panoramas! Ideal for digital twinning -- makes sure that environments get faithfully reconstructed. Try it out: app.spaitial.ai
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🚀 Now you can enjoy some rocket jumping in Echo-2's environments wired into Quake 3 Arena. 🚀 #SpAItial #Echo2 #Quake3
We wired 3D Gaussian Splatting into the 1999 Quake 3 engine - it's fully playable! Echo-2 generates the game levels, and it's rendering spaces directly inside the open source version of id Tech 3. Anyone wants to try it?
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