Some progress on the latest feature in the upcoming animation improvements update for #PixelOver. You’ll soon be able to save and load animations, making it easy to reuse generic animations across different projects.
#GodotEngine#indiedev#pixelart#gamedev
Here’s some progress on the next pre-release of the #PixelOver animation improvements update!
The next update will introduce a new graph view to display keyframes.
#GodotEngine#indiedev#pixelart#gamedev
Some progress about #PixelOver animation system improvements.
Rest/pose will be global (not only for bones). Editing in rest affects all pose default value. While editing in pose mode will affect only selected animation.
#GodotEngine#indiedev#pixelart#gamedev