🏒 🇦🇺 • dad x2 • @paper / @pmndrs / @trytriplex

Canberra, Australia
mike douges retweeted
New video is out now! How to blur images at 20,000 FPS (or 50 microseconds) piped.video/YJVYX8tllj4
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btw for anyone working with polaris you can snapshot their examples into @paper make sure to enable "allow access to embedded frames" first though
Polaris CDN 1.1 is now stable. Appreciate everyone who tried it out during our release candidate period and provided feedback via the Forums. shopify.dev/changelog/polari…
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jsx is good
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📦 Chrome 154 - Responsive iframe resizing 🤯 Letting an <iframe> resize based on the size of its embedded document Haven't all widget/extension authors dreamed of this for years? 😆 Instead of using postMessage({resize}) bram.us/2026/09/23/responsiv…
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latest version of @paper ships with a new way of connecting to its local mcp server, it's easier, more robust, and remains fast af
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mike douges retweeted
We just shipped Quiver 2.0 in @paper This is the best SVG generation possible, it's an incredible leap forward • Much faster AND better quality • Cleaner geometry • New Telos model for detailed work Next level vector generation -- available today in Paper
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i preferred the old vscode design
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you can just bake things
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exciting things percolating rn in paper hq
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agents love emulating the code around the change they're making slop leads to more slop
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mike douges retweeted
happy friday! new tutorial on bringing components straight from your codebase onto the @paper canvas and designing with them ✨ creating components in Paper is coming 🔜
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mike douges retweeted
Just released Waku v1.0.0-rc.1! 🚀 ⛩️ Waku is a React framework for React Server Components. This release fixes a few bugs and includes some internal refactoring. github.com/wakujs/waku/relea…
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anyone using cursor on windows
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hey @mjackson what are you using for the cache key for unpkg esm? looks to be only package / version / subpath and not query params? c/d?
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hey grok bot build me some ui in paper
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one year at @paper today
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mike douges retweeted
I made a little gaussian splat game demo set in a world created in World Labs Marble, using three.js + spark + crashcat + navcat, and I made a video about it! On the @theworldlabs youtube channel now: piped.video/TiLRhSdGsqY + project github: github.com/isaac-mason/scifi… My interest in game programming started from a place of curiosity after watching videos like SimonDev's three.js game tutorials. I tried to create something of the same spirit for this one :) It's a tour of the building blocks and concepts that come together to build a browser game inside a gaussian splat scene. It covers: - rendering gaussian splats with three.js + spark with level of detail - splat collision mesh generation - splat navigation mesh generation - adding a first person character controller - baking light probes for a gaussian splat to get environment lighting on characters - casting shadows from characters on a proxy mesh - character pathfinding + navigation mesh queries for quest ribbons - a silly prototype fetch quest in the game world to find the missing spaceship keys I don't think the game will win any awards 😛 but I hope it is a fun & useful game technology tour. Enjoy!
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btw you can access iframes through @paper snapshot by pressing this action in its context menu super helpful for all kinds of things 🔥🔥
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