I made a top 100 favorite games list. It's not really ordered especially as it gets to around 30 and below. I do feel like I'm forgetting some gems but this is what came to mind 😀
What will you discover as time passes? ☀️🌙
Get ready to experience dawn, day, dusk, and night, with shifting light and darkness that transform both the gameplay and the way you interact with the world.
#TheScarletEngagement#Bloodstained
So excited for this tomorrow. I am also proud that I have my own announcer pack. Thanks @Open_Versus for adding me to the game. Huge honor was a lot of fun to record those lines!
It took a while but sliced up my VOD and Dropped part 1 of my Castlevania Belmont's Curse Playthrough. It's currently up on YouTube. Go check it out if. Thanks for the support.
youtube.com/@Cyffer21
I had plans for a montage, but decided to wait until after the @Open_Versus update. Here’s some of my favorites from the clips I was going to use. Enjoy :)
#MultiVersus
I really like the new Castlevania, but I miss the pixel art and Ayami Kojima’s art style, so here’s my take. I hope you like it! #pixelart#CastlevaniaBC
We've had a long week of play-testing and fixing out the last of the bugs and making an installer for easier accessibility.
Enjoy some clips from this week. No flashy edit, just a showcase of increased speed, a shield/dodge rework, and new mutators.
The Punch Upon a Time
🏆 Tourney Royale 🏆
48 creators on 16 teams, battling it out through rounds of constantly changing mini-games
Who's your pick to win a split of the $20k donation to the charity of their choice?
Early Access launches October 26th!
- $20
- Free character coming in December
- Full support roadmap
But more importantly
Look at our really sick new art 🥰
Finished most of Belmont's Curse in one play-session. Was a great time. Main complaint was how the story started and the big turning point early on and the characters were a miss a lot of the time. Music was good for the most part with some subpar ones. Far better than I expected
In Season 1, we are using the testing ground queue that will apply a universal speed increase and a shield rework. Shields have been detached from dodge meter and have their own HP, and hit pause has been removed to also speed up interactions.