GNM Studio v1.0.1 is out: a free, open-source desktop app and web experience for creating, tracking and animating Google GNM heads.
I reimplemented GNM v3’s released head-deformation core, including identity/expression basis evaluation, pose correctives, forward kinematics and linear-blend skinning in native Rust. Its output were validated against reference results from Google’s original Python implementation.
The Windows app runs natively in Rust with no Python, CUDA, cloud API, virtual environment or separate model downloads. Everything is bundled locally.
Features include real-time webcam tracking, 478 facial landmarks, 52 blendshapes, calibration, smoothing, manual expressions, choice of PBR skintone, backgrounds, lighting and microphone recording.
Export your animations as MP4, JSON or animated GLB for Blender.
I also built a fully client-side web edition for non-Windows users. It includes the base GNM head, tracking, animation, recording and exports; native seeded identity generation remains desktop-only.
#OpenSource #RustLang #MediaPipe #Blender
Give it a spin
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