something I've wanted to make for a while: a shareable tree of a personal train of thoughts. MindTree let's you: - create nested nodes as "thoughts" - use a node chat box to "think out loud" and do external research - create outlines and summaries in parent nodes - link between different thoughts - and most importantly, share a scoped link of any particular thoughts and any nodes stemming from it
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My mind tree for the story Symbolic Logic -> Agent Harnesses: mindtree.coopallc.com/share/…
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working on adding fun stuff now: - kart editor where each component's shape and material derive physical attributes - attributes play off of physical laws to derive stats - stats play off environment to create runtime behavior
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everyone at RaidGuild can build an interface now, so experimenting with how to sync / credit / compensate data as a network
when everyone can build their own apps with agents, the hard part is actually collaborating with humans if independently built tools becomes shared infrastructure what obligations should the community owe their creators, and what obligations should creators owe the community? @e_cwireless wrote a post proposing a networked data layer: independent tools, shared services, clear attribution, and a potential path to compensate the people maintaining them.. portal.raidguild.org/posts/h…
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ECWireless retweeted
when everyone can build their own apps with agents, the hard part is actually collaborating with humans if independently built tools becomes shared infrastructure what obligations should the community owe their creators, and what obligations should creators owe the community? @e_cwireless wrote a post proposing a networked data layer: independent tools, shared services, clear attribution, and a potential path to compensate the people maintaining them.. portal.raidguild.org/posts/h…
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Spent the last 2 days sprinting on something I've wanted to make for a while: TimeTree Basically a personal timesheet for you or your agent formatted as an infinite node tree. Nodes can be as broad as work vs hobbies, or specific as PR #8, and can be moved around freely
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For agent timekeeping, you can create a node-scoped API key for your repo, then just copy the generated prompt so that your harness can use it to create a global skill. After that, the agent clocks in and out every time it works on something.
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Improved the physics (ammo.js) and camera a ton. Plus added a richer course editor based on PlayCanvas' open source editor. Good enough baseline to start adding the fun stuff now
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ok fine actually starting now 😅 beginning with some browser game engine spikes to see which works best
Development on @RaidGuild 's next game kicks off tomorrow! Focuses on 3 persona types: racers, assemblers, and engineers, all connected through a making winning designs and sharing rewards through royalty splits titanracers.com/
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Development on @RaidGuild 's next game kicks off tomorrow! Focuses on 3 persona types: racers, assemblers, and engineers, all connected through a making winning designs and sharing rewards through royalty splits titanracers.com/
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📷 Hear ye, Raiders and allied adventurers! A textile siege has been declared. @RaidGuild is launching a patch & stitch incursion on BuidlCity at the #ETHDenver2026 main event — HIGH NOON, Thursday & Friday.
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I'm a monk raiding the dungeon with @RaidGuild !
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ECWireless retweeted
The Daily Dust, a newspaper created by players with stories written by players, must be one of my favorite things that happened in DUST so far
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ECWireless retweeted
Chronicles // 006 With cryptographically-enforced laws, scarcity, and permanence, DUST is built for significance. Settlers are programming meaning into it. Winners of the first HACK, claiming $Pesos, Neptunium, and Sakura: 1. @DekanBro @e_cwireless 2. @0xFunBlocks 3. Balrog
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ECWireless retweeted
Join the first DUST HACK: a week of pushing the limits of virtual worlds. DUST allows you to program in-game objects to create everything from shop chests to city governance systems. Sign up below to hack for a week with 1-1 coaching from the core developers of DUST and MUD.
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