Mother Direct 2026 has premiered just yesterday and, with it, a new update on Earthbound Dimensions!
The Early Onett demo is in the polishing phase, and you can now follow it more closely. Hope to see you soon!
Please check the replies for more.
Happy 32nd anniversary to MOTHER 2!!
Feels like the perfect occasion to fully show off the beautiful banner art @pitayaparty made for Earthbound Dimensions
#MOTHER2_32周年
I have neglected this one for a while, but better late than never...
Here is a new Here is a new character model showcase 🧵
Part 3 and last of the chosen four: Paula
Much like Jeff, Paula does not have many novel design changes, aside from the hair.
She is technically one of the most complex characters and that's because of her dress and the complexities that come with rigging and controlling dresses in realtime 3D.
It needs controls on the rig level, engine level and shader level, and even then sometimes issues happen...
Mother Direct 2026 has premiered just yesterday and, with it, a new update on Earthbound Dimensions!
The Early Onett demo is in the polishing phase, and you can now follow it more closely. Hope to see you soon!
Please check the replies for more.
Deadline for the Mother Direct has been extended for a bit, if you have a project or know somebody who might have, this could be the last chance to get in!
Little Update, Some confusion has occured around the forms deadline. So to make sure everyone can submit their project, we have extended the deadline for the forms till the 18th of April. Sorry for the inconvenience.
docs.google.com/forms/d/e/1F…
Creating the backend of a game is not always too fancy...
I've spent way too much time looking at this gray screen while testing the battle system and its calculations, so now I kindly ask that you look at it too.
Not related to Earthbound Dimensions exactly, but I'm contributing a couple musical arrangements to this captivating MOTHER fan game led by @MonkeyNess and a team of very talented people, which I'm proud to be part of!
Do check it (as well as my first work in it) out!
Congrats to #GodotEngine on the 4.6 release!
This is a couple months old by now, but here's an experiment with a few of the new IK nodes in this release. This lets Ness's feet adapt to the surface more naturally with a much easier and faster implementation!