GPU programming is so cool! You need 600 lines of code to add 2 numbers. You don't have traditional stepping debugger, instead you have validation layers and renderdoc. GPUs don't have branch predictors and are heavily parallel, so you really don't want if conditions. It's basically like getting into programming all over again. My head hurts, but like in a good way. I'm learning!
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Replying to @valigo
I shipped a stepping debugger for CUDa (Nsight Eclipse Edition) over 10 years ago.

Mar 26, 2026 · 10:11 PM UTC

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