3D Designer for Industrial Companies

hey@ermanmalak.com
Game Boy ✱ Pokémon Red
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Getting the full factory in motion now. Starting to connect all the smaller systems into one continuous production flow.
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experimenting with a more controllable way to build industrial explainers being able to direct robot motion this closely makes it much easier to turn complex production processes into clear, visual stories
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sneaking in a little lighting r&d session between all the scene building still rough, but starting to find the look
building an industrial explainer scene with blender + codex an early look at the rigs and motion behind it the goal is to make complex automation clear to the people buying it
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building an industrial explainer scene with blender + codex an early look at the rigs and motion behind it the goal is to make complex automation clear to the people buying it
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exploring how gpt-6 astra can help me turn detailed industrial 3d into more complete visual systems small worlds, explainer-style videos, product stories still early, but starting to feel like something in the meantime, here’s a fun little render while i experiment with some bigger ideas
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a few more behind-the-scenes shots of my functional walkman rig built entirely with gpt-6 astra feels like there’s a lot of potential here for product launches, explainers and interactive web experiences
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i modeled this walkman by hand, part by part gpt-6 astra rigged it, animated it, lit it, shot it and interacted with it, all inside blender and a custom three.js viewer i art-directed the whole thing through conversation being a 3d designer has never been more fun
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Erman Malak retweeted
Looking for a blender/cgi wizard for a pack of renders + animations. Any leads / names ? Hit me up please!
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Exploring a few different directions for how I want to present this Walkman project. I’ve been really enjoying stripping the render all the way back to just the black and white geometry and outlines, somewhere between a product drawing and an illustration. Still figuring out where this one fits and what colors to use, but I like it.
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Ready for Blender.
Took a detour and modeled headphones for the Walkman.
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Took a detour and modeled headphones for the Walkman.
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Sony Walkman TPS-L2. Modeling finally done. I spent an embarrassing amount of time on eBay and YouTube staring at close-up photos and teardown videos of a 47-year-old cassette player just to get the details right. Worth every minute though. Materials and rendering next.
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Erman Malak retweeted
looking for a video editor for my YT channel. this is you: • obsessive attention to detail • decent eye for product ui and app visuals • knows how to create captivating hooks • understands pacing, story beats, and visual storytelling • can adopt an established style • fast, reliable turnaround times (3-4 days w revisions) • can make strong creative decisions without needing b-roll ideas annotated watch my last 15 youtube videos to understand the style. i’ve built a full library of patterns, assets, and directions in Figma, so you’ll have everything you need to get started. avg. 4 videos per month 12—15 minutes each $300 per video / $1,200 per month DM me with your best work.
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Checked off modeling the cassette housing too.
Battery housing done in Plasticity. Cassette housing is next, then it's on to the cassette tape itself.
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Battery housing done in Plasticity. Cassette housing is next, then it's on to the cassette tape itself.
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Forgot how therapeutic it is to work on hyper-detailed 3D models of vintage tech.
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i think i've accidentally invented a new style of graphic design: i call it terminal toon
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algorithmically animated
spent yesterday designing posters. gave claude code some layout instructions and let it do its thing. a lot of fine-tuning left, but shows promise so far.
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spent yesterday designing posters. gave claude code some layout instructions and let it do its thing. a lot of fine-tuning left, but shows promise so far.
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black & white
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