We're now live on base app, and with that comes the release of the 2nd player being added to esp.fun PerfecT the top laner for KT Rolster KT has been on a really good run this split beating T1 and GENG this split and haven't lost a set since, given this run he makes the perfect addition as our 2nd player.
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The first player launch is live and is purchasable with USDC on @base, on esp.fun more players will be launching soon, but want to do a staggered player release for now.
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You can now preemptively stake your esp tokens on esp.fun for rev share by going to the staking tab, the first player launch should be around 12 pm edt.
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The esp.fun fantasy platform will be launching on @base on April 16th. Here’s what’ll be live day 1: Player trading (gradual releases of different players over time) Token staking for rev share Referral system (earn a portion of points from anyone you refer) SDK for agents to compete
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Mobile UI walk through showcasing the overall UI and transaction feel using privy embedded wallets (Embedded wont be necessary to use the platform but it is an option if you want to be able to enter positions more seemlessly) Big announcement coming soon so stay tuned for that.
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Dev update day 17: Redesigned the mobile layout Built out the foundation of the sdk to allow bots + agents to trade and compete on the fantasy platform. Fixed an issue that was causing you to be unable to change tabs while opening a pack.
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Dev update day 15: Pretty much just displaying the visual changes I've made overall.
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Dev update day 13: Updated the closing animation for the player purchase modal. Updated the UI for contract extensions to be more inline with the rest of the design standards. A lot of overall site optimization.
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Dev update day 12: Updated the player purchase modal to work seamlessly between the transition from the bonding curve to native LP. Implemented automatic fee tracking to adjust potential expected token output based on current fee metrics Slight adjustments to staking UI
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Dev update day 11: Pushed out the staking UI. Updated the player development section to more accurately explain what you’re doing (as well as redesigning the model to fall in line with current design standards). Slight adjustments to the current trading modal to account for newly introduced poly market fees.
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Dev update day 9: Built out our LoL data pipeline today — scraping real match + player stats and feeding them into the platform. Actively developing the esp staking contract for rev share. Initial fantasy platform launch upcoming.
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Dev update day 8: Built out the core for the point calculation system for CS2 and LoL Fixed pack opening issues Updated Player promotion UI to look alot better
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Dev update day 7: Initially planned on prioritizing the fantasy platform today but there was a lot of ongoing issues with the trading engine so ended up prioritizing that today, main issue was multiple positions opening simultaneously (if multiple purchase signals hit simultaneously from various strategies it would execute everything all at once and not check for pending entries which could cause a large portion of the portfolio to be entered on 1 position) Should have a much larger post tomorrow morning going more in depth about what we’re building.
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Dev update day 6: TLDR: Claude channels, agent profitability, new strategies. Should be more of a focus on the fantasy esports side of things for the next few days (will still be pushing changes to the trading agent)
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No video update again today as I underestimated how long it'd take to fix things on my first trading strategy for the bot going into tomorrow, no agent trading TN but the first trading strategy will be getting executed during these matches tomorrow 1: Team Falcons vs NRG 2: Navi vs B8 3:FaZe vs aurora 5: Furia vs tyloo Will 100% have a video up tomorrow on what trades it entered etc. as well as updates on everything ive improved. (with alot more focus on non static agentic trading models)
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Dev update day 3: Not alot overall to announce for today as it was still just alot of data gathering + some work on the frontend for future agent interaction. Gonna be pushing to have an agentic trading setup ready to test by EOD tomorrow for the start of the blast open on Wednesday (primarily just to test things in a live environment) Should have another video update tomorrow as well.
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Note that this is for CS2, don't currently have access to LoL live api stats.
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Dev update day 2: No visual changes to show so just doing text for what was pushed: 1: Read more into polymarket api docs and heavily improved the game filtering system. 2: More focus on non major game events to identify what events are likely to lead to more major event outcomes (i.e wave positioning going into grubs, drake, baron spawn etc.) 3: Started backtesting data for cs2 aswell (currently going through games from IEM Katowice 2024)
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