Faded is a surreal sandbox 3D game being in development by @guycalledfrank

The game is set in a fictional city, called Northern City, somewhere around the Baltic Sea. (Updating the pinned post with newer screenshots) Also, made a linktree for all game-related links: linktr.ee/fadedthegame #gamedev #indiedev #Fadedthegame
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Faded retweeted
There won't be any quest markers, minimaps and compasses in @fadedthegame . Instead you'll need to look at actual maps and building signs or ask around. All streets are named & buildings numbered. (don't worry, I'll localize these)
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Faded retweeted
absolutely logical interactions (excuse WIP lighting here)
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Faded retweeted
I don't post WIP content from Faded very often as there're many unfinished/unpolished parts, but as I already mentioned the crowd sim... here is its test scene. About 800 characters, 56 bones each, animation is 3.5 minutes (!) with random offset, LOD0 is at ~20k verts #indiedev
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Working hard... #gamedev #indiedev
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Autumn in the park #gamedev #indiedev
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Animated camera makes everything more epic 👀 #indiedev
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More NPCs, better avoidance
Replying to @guycalledfrank
Law-abiding cars avoiding uncivilized citizens
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In 2014 I quickly slapped a prototype of the game, using some free models, some taken from other games, and some that I badly made myself... then I didn't work on it for 3 years, but returned in 2018... took only 10 years to get here 😅(now onto another 80% of the game) #indiedev
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My friend demonstrating correct setup to play @fadedthegame
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Edges of the city... (also known as ебеня) #gamedev #indiedev #screenshotsaturday
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And you can now scratch the car!
Also made drifting fun in @fadedthegame (skidmarks exaggerated)
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Sweeping casually... #gamedev #indiedev
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Dark alleys (hopefully not too dark for your monitor...) #gamedev #indiedev
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Improved SSS a bit today #gamedev #indiedev
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Scanning new actors for the game
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🔴🤪🔵
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