Founder and director of Scottish Games Network and Scottish Games Week. Currently writing Scotland’s National Games Strategy

City 17
This weeks progress for Tiny Fishing Villages: 🎣 Main menu progress 🏝 Outreach follow‑ups 🤝 Planning support for Scottish creatives (if funded) 🏛 Meetings with organisations. Wishlist: store.steampowered.com/app/5… Pledge/Donate: crowdfunder.co.uk/p/tiny-fis… #indiegame #cosygame
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🐟Last 2 days of Tiny Fishing Villages crowdfunding! 🪝You enjoy cosy games inspired by Scottish fishing communities? 🙏Consider supporting my project on Crowdfunder UK! 🧮Even £1->£2 with Match funding help! 😍Thank you. crowdfunder.co.uk/p/tiny-fis… #indiegame #cosygame #gamedev
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Brian Baglow retweeted
Enjoying some time away to explore Japan after TGS, but the fact Donut Panic is still at 100% positive reviews is blowing my mind and I can't wait to get into the final stretch of development! Huge thanks to anyone who's played, streamed or reviewed the demo, it means a lot ❤️
Donut Panic demo out now on Steam!🔥 - Master pâtissier skills to keep customers happy - Run for the panic room when the hallucinations start - Survive each night or remain stuck in the loop forever - Uncover the secrets behind your hauntings to influence how your story ends
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Found this in my archives. It's the source of the "dino.exe" name that #GTA1 inherited (via it's DINO.BAT). It was listed as "Darrens Dino Game". Unless this was Attack! I have no idea what this game concept was. This would have been the demo that I drew the Isometric picture for, and the code framework would then be used for the first #GTA Prototype @gtacommunitysol $GTA
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Last 8 days left to support Tiny Fishing Villages on Crowdfunder UK: crowdfunder.co.uk/p/tiny-fis… Thank you to all that have already supported me there. #indiegame #cosygame #fishinggame #gamedev
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Last 10 days! Please consider supporting Tiny Fishing Villages with a pledge or donation! crowdfunder.co.uk/p/tiny-fis… It helps me a lot! Thanks to everyone that supported. #indiegame #cosygame #fishinggame #gamedev
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Our yearly DMA Design meal was, once again…. Lovely. We’ve been so lucky having such an amazing group of people to have worked with, and who helped create games that have truly changed the world. 😎 (Photo from David Patterson - aka, Mattrx Man)
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Wait a minute…..🤔
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Tiny Fishing Villages is at 9% funded on Crowdfunder UK! Want to support my game? Donate or pledge even £1, as it can really have a big impact with the match funding! Link: crowdfunder.co.uk/p/tiny-fis… Thank you to all that have pledged & donated! #indiegame #cosygame #gamedev
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Tiny Fishing Villages's Kickstarter failed. There is still a way to support the project's development. Go and pledge/donate on Crowdfunder UK! crowdfunder.co.uk/p/tiny-fis… With Matchfunding award - from Creative Scotland- even £1 can turn into £2. 😍Thank you! #indiegame #cosygame
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Brian Baglow retweeted
A surreal thing to hear from one of my favourite actors of all time, and it was an absolute joy to work with him on Townfall!
What made Terry O'Quinn agree to SILENT HILL: Townfall? The script! "Jon has written something that is remarkably cinematic." ▶ Pre-order now konami.com/games/silenthill/… #SILENTHILL #Townfall
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Final two days of Kickstarter! If you wish to support my game, Tiny Fishing Villages inspired by fishing communities in Scotland, links below! Kickstarter: kickstarter.com/projects/lud… Crowdfunder: crowdfunder.co.uk/p/tiny-fis… Thank you! #indiegame #gamedev #cosygames #fishinggame
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Started making a #tts text to speech tool for games as an overlay. should technically work with most games. this may end up being Dislectek 2 down the line. just help it lets me enjoy the new #zelda #nintendo #a11y #accessability #gamedev
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Brian Baglow retweeted
Having a blast watching folks play the demo! If you've enjoyed yourself, leaving a review helps a ton ♥️
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Brian Baglow retweeted
Donut Panic demo out now on Steam!🔥 - Master pâtissier skills to keep customers happy - Run for the panic room when the hallucinations start - Survive each night or remain stuck in the loop forever - Uncover the secrets behind your hauntings to influence how your story ends
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Brian Baglow retweeted
BIG NEWS! So thrilled to be working with Miss Behaviour on DONUT PANIC 🍩
Nous sommes ravis d’annoncer que DONUT PANIC, développé par @kylewbanks , rejoint la famille Miss Behaviour ! La démo est disponible dès maintenant sur Steam! ---- We're thrilled to announce that DONUT PANIC, developed by @kylewbanks , is joining the Miss Behaviour family! The demo is available now on Steam!
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Brian Baglow retweeted
Great to see something so positive like this come to fruition in these dark, difficult times of our industry - such an important step in the right direction. Thank you and congrats @geoffkeighley and @cerny - if Screen Burn can help somehow, let me know!
Today, more than ever, we need to bet on human talent to create great games. I’m proud to co-found Nova Games Foundation with @cerny, a new fellowship program for graduating students at 13 global video game schools. Read more here from @stephentotilo: bit.ly/novagamesf
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