Game Industry Conference is one of Europe's largest events for game developers. See you in 2026: In Katowice June 25–27, In Poznań October 21-24!

Poland
💚💚After a long weekend, we have something special for you! Once again, join us as we walk through the corridors of our conference with the annual GIC Summary!💚💚 🔥Special thanks to our sponsors, especially @AMD and Elsewhere Entertainment, and our partners Gamedev Capital Warsaw and Marshal Office of the Wielkopolska Region in Poznan! 📸We still have a lot of photos and galleries ahead of us, but today, dive into the GIC'25 Video Summary with us! 📸 #gamedev #indiedev #gic25 #gameindustryconference
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🟢 We want you to make the most of the Game Industry Conference as possible, that’s why we use GRIP app – a world-leading solution for event apps which gives you access to all the important info and options you may need. 📲 We’re happy to announce that the app has already launched and you can log in (if you’ve been to the GIC before) or create an account (if you’re with us for the 1st time). Once you're logged in, complete your profile and remember to complete your Company Profile too. After this, explore the app’s amazing features, such as: 🟢 Digital ticket (no need to print it) 🟢 Updating your meeting goals 🟢 Connecting with people 🟢 Checking the full agenda in a comfortable format 🟢 Creating your own GIC schedule 🟢 Checking the GIC venue 🟢 Setting important meetings 🟢 Rating speakers’ lectures… and more! Feel free to explore the app your way. 😎
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𝐃𝐞𝐭𝐞𝐫𝐦𝐢𝐧𝐢𝐬𝐦 - 𝐖𝐡𝐲 𝐚𝐧𝐝 𝐇𝐨𝐰?- Hubert Mielnik In "Determinism – Why and How?", we’ll dive into the critical role of determinism in multiplayer games – enabling smooth synchronization, rollback networking, and consistent game state across clients. But determinism isn’t just for online play. We'll also explore its advantages in single-player development, such as improved debugging, replay systems, and cross-platform consistency. This talk will cover why determinism matters, common challenges, and practical strategies for building deterministic systems. The talk: piped.video/daE5rZwueRM #gamedev #indiedev #gi26 #gicpoznan #gictalks
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Last call to connect with us before GIC! 🌏 Heading to Melbourne for Games Connect Asia Pacific? So is Vlad! This is your last chance this year to meet in person before the Game Industry Conference. Whether you have questions about the upcoming event, want to discuss potential partnerships, or fancy a quick coffee chat about the industry - now is the time. #gamedev #indiedev #gic #gic26 #gicpoznan #gameindustryconference
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The HowToMultiplayer - Dev Summit will take place during this year's Game Industry Conference! 📍 The summit focuses on multiplayer game development, live operations, and related business strategies. Its main objective is to provide developers with accessible, practical knowledge - focusing on immediate technical applications, proven production practices, and research-driven strategies for multiplayer titles. 🛠️📊 You can keep track of upcoming sessions in our Agenda! 👀 #gamedev #indiedev #gic #gameindustryconference #gic26 #gicpoznan
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Shaft K calls for Silesian teams! Be one of 8 teams to exhibit your project in a dedicated zone during the Game Industry Conference! We are looking for: 💚Companies, teams, startups, or young game developers based in Silesia. 💚All games or gamedev projects with industry potential. 💚Startups (gametech, touch gaming solutions, or technologies) that can benefit from connecting with the game industry. What your team gets: 🎯 1 Free Exhibition Spot with a complete Basic B2B Booth with custom print and a meeting table. 🎟️ 1 Free Business Pass and a discount for the team: Highest-tier ticket with full access and meeting system. 📣 3 Days of Exhibition and PC, with screen and peripherals from AMD ⏳ Submissions of good quality will be accepted on the run. There is no deadline; however, the submission process is over when all slots are gone – apply now: gic.gd/shaft-k-exhibition/ #gamedev #indiedev #gic #gic26 #gicpoznan #gameindustryconference
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𝐓𝐞𝐜𝐡𝐧𝐢𝐜𝐚𝐥 𝐥𝐞𝐯𝐞𝐥 𝐝𝐞𝐬𝐢𝐠𝐧 𝐢𝐧 𝐔𝐄𝟓 The talk by Jimmy Black from @OddQubit and Gamedevowe Pogaduchy Think level design is all about flow and fun? That’s cute. Now let’s talk about what actually breaks your level – shader overload, draw call explosions, broken navmeshes, and collision spam. This talk is a deep dive into the ugly, technical side of building levels in UE5. We’ll go through real-world issues, show how to track them down using built-in tools, and explore simple habits that can save your game’s performance (and your sanity). If you’ve ever shipped a level that stuttered for no clear reason – this is for you. The talk: piped.video/wI0Uuf0H3-g #gamedev #indiedev #gi26 #gicpoznan #gictalks
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Let’s be honest: no networking event survives without coffee. ☕ Pitching your game while running on 3 hours of sleep? Bad idea. That’s why @robotgentleman is back to rescue us with an endless supply of caffeine! 🎩 Thank you for keeping our attendees fueled, awake, and ready to close deals! #gamedev #indiedev #gic26 #gicpoznan #gameindustryconference
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Time is flying by, and the Game Industry Conference is just around the corner! ⏳ In less than a month, the global gamedev community meets again. We’ve packed four unforgettable days with everything you need to learn, connect, and level up your career: 🎤 Inspiring Talks & Sessions 🛠️ Hands-on Workshops 🤝 High-impact networking with matchmaking and countless chances to connect with publishers, investors, and peers. 🎉 Packed Side Events Calendar, from parties to community gatherings We have way more official side events lined up this year than ever before! We hope you’ve already got your ticket! #gamedev #indiedev #gic26 #gameindustryconference #gicpoznan
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If you want to meet the GIC team during NZGDC, make sure to look for Vlad! 💚 In case you have any questions or topics before our conference in October, he will be your man.
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The @AnsharStudios based in Katowice, Poland, is a dynamic game development studio known for producing AA-quality games across multiple platforms. Since 2012, the team of over 200 skilled professionals has been dedicated to crafting meaningful gaming experiences with a focus on narrative depth and immersive gameplay. Notable releases include Painkiller for Saber Interactive and 3D Realms, the self-published Gamedec, Bloober Team’s Layers of Fear and Observer: System Redux 2, along with undisclosed projects for major industry developers and publishers. Skilled team, well-crafted portfolio, and ambition to grow. #gamedev #indiedev #gicsponsor #gic26 #gicpoznan #gameindustryconference
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𝐁𝐮𝐢𝐥𝐝𝐢𝐧𝐠 𝐚𝐧𝐝 𝐎𝐩𝐭𝐢𝐦𝐢𝐳𝐢𝐧𝐠 𝐌𝐚𝐬𝐬𝐢𝐯𝐞 𝐆𝐚𝐦𝐞 𝐖𝐨𝐫𝐥𝐝𝐬 𝐰𝐢𝐭𝐡 𝐇𝐨𝐮𝐝𝐢𝐧𝐢 The talk by Artur Szymańsk from Simteract Artur shares how his team built and optimized a 4000 km² world for Train Life on Nintendo Switch. He covers using Houdini tools for detailed landscapes, World Composition for seamlessly connected world tiles, and 'corridors' blueprints for level design. He also dives into reducing data from 100 GB to 6 GB without losing quality. Attendees will learn practical techniques for creating and optimizing massive game worlds on hardware with strict limitations. The talk: piped.video/LHqVTUNNKlQ #gamedev #indiedev #gic #gameindustryconference #gictalks
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💚Wondering what’s in store for this year? Take a look at the lineup - and we’re not even halfway done yet! 🔥 🎤We’re steadily approaching the MIDPOINT of the #gic26 agenda, with plenty more announcements on the way. 🗣️Looking for someone specific? You can now browse our full speaker directory and see who’s taking the stage this year. Check the Agenda: gic.gd/agenda Check the GIC'26 Speakers: gic.gd/gic26-speakers #gamedev #indiedev #gic #gicpoznan #gameindustryconference
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𝐃𝐲𝐢𝐧𝐠 𝐋𝐢𝐠𝐡𝐭: 𝐯𝐚𝐥𝐢𝐝𝐚𝐭𝐞 𝐨𝐫 𝐝𝐢𝐞 The talk by Tomasz Kosek from @TechlandGames If you ever wondered how to push your game quality assurance to the next level, well, validators are one of the means to do that. Based on the Dying Light franchise, a “Franchise as a Service”, let’s deep dive into what the traits of a good validator are, what game-system traits make validation easy for them, and what is the most challenging part of the validation pipeline – the part without which the entire idea is pointless. Let’s answer a question: if an engine selection (Unreal, Unity, or proprietary engine) actually makes a difference in terms of validators. The talk: piped.video/zVs8kDwkiB0 #gamedev #indiedev #gic #gictalks #dyinglight #gameprograming
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💚Legal Summit returns to GIC!💚 👉Gamedev moves faster than any regulation ever will. New business models emerge overnight, while laws and inspections keep evolving. Understanding the law isn't enough, you need to understand how it's applied in practice. 🏛️Legal Summit, powered by dotlaw and Thedy & Partners, has become the place where the industry actually compares notes. Last year, legal leads from CD PROJEKT RED, Techland, 11 bit studios, Ten Square Games, Huuuge Games, Anshar Studios and Artifex Mundi discussed problems that barely existed a moment earlier. A session with Marcin Stanecki, Chief Labour Inspector, sparked one of the sharpest discussions of the entire GIC. This year, we're going one step further. Institutions actually verifying B2B agreements in Poland, including PIP, are joining the conversation. Audits, risks, documentation, contractor structures: exactly what studios and HR teams keep asking about. No theory. No legal jargon. Just practice, straight from the people running these inspections. If you're running a studio, managing HR, heading a legal department, working with B2B contractors, or advising gamedev clients from a law firm, this is one track you don't want to miss. Details soon. #gamedev #indiedev #gic #gicpoznan #gic26 #gameindustryconference #legal #summit #legalsummit
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A new badge might be joining your collection!💚 🔥Thanks to our sponsor, @GIANTSSoftware this year you’ll have a second chance to earn a badge with its own unique shape. Thank you for joining us again! #gamedev #indiedev #gic #gic26 #gicpoznan #gameindustryconference
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Another week brings us many amazing experts whom you’ll have the chance to hear from at the upcoming #gic26! Who are our speakers? 💚Jakub Kapuściński-Bernatek from @CDPROJEKTRED 💚Stéphane Jankowski from Ubisoft Mainz 💚@YerisTR from Day off interactive 💚David King Our agenda is starting to take shape, even though we’re not even halfway through accepting this year’s talks that we’re preparing for you! #gamedev #indiedev #gic #gicpoznan #gameindustryconference
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𝐒𝐲𝐬𝐭𝐞𝐦 𝐫𝐡𝐞𝐭𝐨𝐫𝐢𝐜 - 𝐇𝐨𝐰 𝐠𝐚𝐦𝐞𝐬 𝐜𝐚𝐧 𝐜𝐨𝐦𝐦𝐮𝐧𝐢𝐜𝐚𝐭𝐞 𝐭𝐡𝐫𝐨𝐮𝐠𝐡 𝐬𝐲𝐬𝐭𝐞𝐦𝐬 The talk by Kala Janowska from @11bitstudios Games are a medium, and as a medium, they have the capacity to carry messages. The main and unique building block of games is their systems, which often portray real-life phenomena. Through interactions with in-game systems, the players can draw conclusions about their real-life counterparts, and it is us, designers, guiding these conclusions. In this talk we will examine ways we, designers, can create and manipulate our systems and their parts – from entire game loops to interaction details – to tell the player exactly what we want to tell The talk: piped.video/y7qDM4j_ffA #gamedev #indiedev #gic #gictalks
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You all know and love our next ambassador - @Teut 💚 🔥A worldwide expert with years of gamedev experience, he collaborates with many studios, sharing his experience and knowledge, and has over 100 titles - titles you’re sure to recognize! In 2022, he won the GIC Best Speaker Award. 🗣️ #gamedev #indiedev #gic #gic26 #gameindustryconference #gicpoznan
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Welcome our Silver Sponsor - @Fools_Theory is a video game development studio founded in 2015. Co-developers of The Witcher 3: Wild Hunt – Songs of the Past alongside CD PROJEKT RED. Creators of The Thaumaturge, a grim RPG set in 20th-century Warsaw, and Seven: The Days Long Gone. #gamedev #indiedev #gic26 #gic #gameindustryconference #gicpoznan
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Sound upgrade! Our Audio Track is evolving into the GIC Audio Summit 🎧 More speakers, more partners, and a bigger program. 🗓️Now part of GIC Day 0: Summits & Kickoff, on Wednesday, October 21. And this is just the first announcement - stay tuned for more! #gamedev #indiedev
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