📣 Submissions open for the Godot 2026 showreel
If you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers!
📅 Submissions close: October 1st
📅 Voting from October 2th until October 16th
godotengine.org/article/subm…
"Another development snapshot already? Didn't they just release one last Friday?"
Indeed, this is primarily a hotfix release for macOS and the Google Play store. Despite that, #GodotEngine 4.8 dev 6 still has a fair amount to show off!
godotengine.org/article/dev-…
From the outside, rendering optimization can look a little bit like black magic. Clay John, lead maintainer of the rendering team, is here to show some optimizations from this year to highlight that optimizing rendering code isn’t as scary as it sounds.
godotengine.org/article/rend…
A stream of new features are flowing your way! 🚣
Mip-level texture streaming, preserving alpha test coverage, a reworked toolbar for the 2D editor, and more await in #GodotEngine 4.8 dev 5
godotengine.org/article/dev-…
Development of Godot 4.8 is firing on all cylinders! 🏎️
#GodotEngine 4.8 dev 4 brings Trail3D, VisualShader node groups, main screen docks, multi-bounce ambient occlusion approximation, directional lightmap specular light… Too many features to count!
godotengine.org/article/dev-…
At long last, a performance issue with high polling rate mice on Windows has been fixed, starting with the recently released #GodotEngine 4.7.2!
We've prepared a deeper dive as to how such a change came about & why tackling it was so important:
godotengine.org/article/fixi…
Godot 3.6.2 has been our recommended stable LTS version of 3.x for a while now. However, due to changes in Android and iOS, the time has come for a new build. 📱
#GodotEngine 3.6.3 has arrived, being a safe and recommended upgrade for all 3.6.x users!
godotengine.org/article/main…
Has it already been a whole month since the last 4.7 maintenance release? How time flies… 🕰️
Well, no time to dwell on the past; let's instead dwell on the past with yet another maintenance release: #GodotEngine 4.7.2!
godotengine.org/article/main…
The results are out, and for the first time, you can download all the responses as a .csv file if you want to dig deeper into the data.
Thank you everyone for participating!
godotengine.org/article/godo…
The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! 📝
godotengine.org/article/godo…
📣 Submissions open for the Godot 2026 showreel
If you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers!
📅 Submissions close: October 1st
📅 Voting from October 2th until October 16th
godotengine.org/article/subm…
GodotFest is coming back to Munich on November 3 & 4.
Expect two days of talks, panels, games, and plenty of time to meet the people building with Godot Engine.
The full announcement: godotengine.org/article/godo…
✅ TIP: Reading development snapshot articles builds character!
Documentation admonitions, underlined warnings/errors in GDScript, FileSystem quality-of-life, and more await in #GodotEngine 4.8 dev 3:
godotengine.org/article/dev-…
What happens when you stabilize stability? Let's find out! 🏗️
Featuring crucial fixes for threading, mbedTLS, high poll rates for mice on Windows, and more; our first release candidate for #GodotEngine 4.7.2 is now live:
godotengine.org/article/rele…