The more we learn about Otherside, the more I think it’s becoming clear this isn’t going to be a passive game.
And I think that’s important.
The goal of the Resource game appears to be getting people into the world and giving them reasons to stay and play. The more players you have and the longer they play, the more valuable the world becomes. And when the resources themselves have value, you create another incentive for players to participate.
Look at travel.
If there’s no teleportation and getting around takes time, the Starpod becomes more than just transportation. Travel itself becomes part of the gameplay. You’re spending time in the world, potentially encountering other players and taking on whatever risks come with moving through it.
Same with Starhaulers. If resources need to be transported and Starhaulers can potentially be attacked, that opens up a whole new layer of gameplay.
You could have OG players with assets like Kodas and Deeds with resources, along with established community guilds, all having a major advantage and head start.
But then you have the newcomers, the outsiders. Voyagers with no assets who form their own pirate guilds to go after the people who do.
That creates a path into the game for newcomers and gives them a reason to play.
I’m obviously speculating on some of this, but that’s what I find interesting about the recent announcements.
The more pieces they reveal, the more it feels like Otherside is going to reward people who actually play the game, those who strategize, collaborate and take risks, not just people who own the assets.
This doesn’t look like a set-it-and-forget-it game. It doesn’t look passive.
This is the kind of game I’m interested in. This is the type of game that could have staying power imo.
Meet the Starpod.
Part home, part lander, part exploration vehicle.
It is fast, nimble, and always with you. The Starpod is how you launch, travel, return, and touch down across the world.