Everygame has bad endgames and good ones it just depends on which style you prefer, but in wuwa, every endgame serves a purpose to test your account's strengh:
The idea of ToA is to test if you have 3-5 teams that are strong enough to clear through all levels while keeping in mind that some elements are being resisted by the tower choice bosses.
While in Whiwa it depends on if at least two of those teams are able to keep up with multi-waves and kill as much as you can from them and honestly its not bad neither hard people just prefer other styles.
And finally Endstate matrix the cherry on top where you take both of those skills of being able to clear waves and defeat as much bosses as fast as you can to reach the threshold which is 58k, while also having side quests that you can do to unlock extra rewards, but here we are using our whole account power every single team to try and push that number as further as we can get.
In reality i would say every endgame we have serves a purpose that combat haters would never understand because some of them either fail to complete it or fail to build more than one team which is of course your fault not the games fault, i will agree we need more combat endgame modes added but what we already have is not bad by anymeans and the rewards are very worth it.
DISCLAIMER: i’ve been actively playing wuwa since 1.2
so now:
- Endgame modes sucks so bad i think they close to genshin level of bad
- Whiwa don’t need a rework, needs to be deleted entirely
- the positive of the wep banner guarantee are nullified by the fact that there is rarely a good second option that doesn’t sacrifice either dmg or functionality
- team restrictions has gotten so bad in the game u rarely see a team that doesn’t use the same character over and over again
- while hp inflation isn’t too bad, there is definitely a trend with shilling especially with whiwa tokens
- echo farming is so bad and it’s only saved by the fact that u don’t reroll substats
- wuwa era of being the best gacha system are coming to a close, zzz now has a periodic GUARANTEED banner, other gachas allow u to lose to prev limited unit, and there is no track of this changing in wuwa
- wuwa is not more generous than the avarage gacha game, giving more pulls than genshin is not something to brag abt when other games do the same too
- the absence of free 5* AND buffs given to old characters speak a lot on how kuro tries to push u to always pull the latest unit no matter what
- the story is probably the biggest up and down ever, some patches are peak asf while others are absolute dogshit
- kuro still don’t know their audience at all and they try to balance between the cn and global audience preferences by doing so they never keep both happy
- wuwa events are boring asf to the exception of some co-op ones, i would much prefer for them to cut down on events and make less better ones
- removing character quest was so stupid, i hear some wuwa players saying that if the character is not in the main story it means they are irrelevant