@HYTOPIA technical co-founder I like to build things that others love. My tweets/RTs are not endorsements.

HYTOPIA
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NFT Worlds.. the original vision.. A fresh start as we come full circle from @hytopiagg.. Enjoy a sneak peak of super early gameplay in our own game engine - no Minecraft baggage or any limitations this time.
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I'm up to running 31 focused agents, each doing their own relevant and coordinated work in parallel right now. It's wild, and with latest models it's so hyper efficient its insane Feels like we are definitely at a point where taste & curation is the bottleneck of great product
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We're up to 40 something now.
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Do we release an NFT Worlds (@hytopiagg) alpha demo game for playtesting on October 5th, the 5 year of the original NFT Worlds mint? 馃
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NFT Worlds.. the original vision.. A fresh start as we come full circle from @hytopiagg.. Enjoy a sneak peak of super early gameplay in our own game engine - no Minecraft baggage or any limitations this time.
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This is built in @threejs (@mrdoob) btw, and incorporates a lot of historical work that @superhoge did with us before the HYTOPIA team shut down.
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Replying to @hytopiagg
Lol I just realize a root node animation issue is very visible at the 2 minute mark in this... Has since been fixed 馃槀 Like I said this is eeaaaaarrrllly gameplay previews.
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Think maybe we're gonna run it back and rename @hytopiagg to NFT Worlds again 馃 Which name do you like better?
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ArkDev retweeted
What do we think of the new visuals? 馃..
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I'm too hyped
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More world gen sneak peaks... Trying to build one of the best and most dynamic world gen systems I think that may have ever been made in the voxel world. Super important for every expedition for the game loop to feel fresh.
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馃馃
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Lil sneaky sneaky of how insane terrain gen is already starting to get..
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NFT Worlds started on Minecraft. After Minecraft banned blockchain integrations, we built @hytopiagg's own engine and a platform for other developers' games. That failed. I think we take one last shot. We return to our NFT Worlds roots with our own game. Here's the idea 馃У
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The TLDR of this is basically.. - Take the casual ideas from minecraft and exploration ideas we all love - Make exploration that cuts redundant travel between home and a new area - Add much deeper character progression and things to do - Much longer term goals, replayability
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This is very high level but... Does this sound like something you'd play? What would you change?
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