The first real test of my agentic game studio: I let it build a game from just a basic concept and a simple asset pack. The video is the game the agents built on their own.
I asked for a bullet heaven using
@PixelFrogStudio's Tiny Swords art and nothing else. I didn't interfere with the design or the development. For the first run I wanted to see what it could produce on its own, and whether it would be better than just asking an LLM to build you a bullet heaven.
It took 4 full days. My studio runs work lanes so agents don't eat tokens at a ridiculous rate (which they will if you let them), and they completed over 400 tasks to get through the full
#gamedev cycle.
It's not a shippable game in its current state. But it has all of the working systems and got much further than I anticipated. All in all, a successful test! Next up, give it a game I designed and direct the virtual studio throughout the full cycle.