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이 λ§Žμ€ μŠ€νƒ€μΌμ˜ μ• λ‹ˆλ©”μ΄μ…˜ ν”„λ‘¬ν”„νŠΈλ₯Ό λͺ¨λ‘ λ‹€ λͺ¨μ•„μ„œ 곡유 λ“œλ¦¬κ³  μžˆμŠ΅λ‹ˆλ‹€~! Seedance 2.5 μΆœμ‹œ 이후 μ•½ 2λ…„κ°„ λ―Έλ“œμ €λ‹ˆλ₯Ό μ“°λ©΄μ„œ λͺ¨μ•„μ™”λ˜ 그림체듀을 ν•˜λ‚˜μ”© ν…ŒμŠ€νŠΈ ν•˜κ³  μžˆμŠ΅λ‹ˆλ‹€ λ‹΅κΈ€μ˜ λ‹€μ–‘ν•œ μ• λ‹ˆλ©”μ΄μ…˜ κ°μƒν•˜μ‹œκ³  ν”„λ‘œν•„μ˜ ν™ˆνŽ˜μ΄μ§€λ‘œ μ˜€μ…”μ„œ ν”„λ‘¬ν”„νŠΈ λͺ¨λ‘ λ‹€ κ°€μ Έκ°€μ„Έμš”~!πŸ‘‡ 1/
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병맛 μ• λ‹ˆ λ§Œλ“  ν”„λ‘¬ν”„νŠΈ λͺ¨λ‘ κ³΅κ°œν•©λ‹ˆλ‹€πŸ«’ 사싀 μ €λŠ” 병맛 재λŠ₯이 많이 λΆ€μ‘±ν•œλ°... 항상 좔ꡬ미 쀑 ν•˜λ‚˜ μž…λ‹ˆλ‹€πŸ₯² 병맛 μ• λ‹ˆ 파일럿 μ—ν”Όμ†Œλ“œλ₯Ό μ œμž‘ν•΄μ„œ κ³΅κ°œν–ˆλŠ”λ°, ν”„λ‘¬ν”„νŠΈλ₯Ό κΆκΈˆν•΄ν•˜μ‹  뢄듀이 λ§Žμ•„μ„œ μž‘μ—… κ³Όμ • 전체λ₯Ό κ°„λž΅ν•˜κ²Œ κ³΅μœ λ“œλ¦½λ‹ˆλ‹€πŸ‘‡
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4️⃣ μΊ‘μ»· μ˜μƒ νŽΈμ§‘ μ˜μƒ λ‘κ°œλ₯Ό 이어 뢙이고 이번 μ˜μƒ μ œμž‘μ΄ μ™„λ£Œλ˜μ—ˆμŠ΅λ‹ˆλ‹€. 생각보닀 λ„ˆλ¬΄ μž‘μ—… 과정이 λ‹¨μˆœν•΄ 보이싀 수 μžˆλŠ”λ° μ†”μ§νžˆ λ§ν•˜μžλ©΄ 운이 μ’‹μ•˜λ˜ μž‘μ—…μ΄κΈ΄ ν•©λ‹ˆλ‹€. 캐릭터 μ‹œνŠΈ, λͺ©μ†Œλ¦¬, μž₯μ†Œ 등을 μžμ„Ένžˆ μ„€μ •ν•˜μ§€ μ•Šκ³  μž‘μ—…ν•˜λŠ” 방식은 κΈ΄ μ˜μƒμ„ μ œμž‘ν•˜κΈ°μ—λŠ” 일관성 μΈ‘λ©΄μ—μ„œ μœ„ν—˜ μš”μ†Œκ°€ μƒλ‹Ήνžˆ λ§Žμ•„ λ²„λ¦¬λŠ” 클립이 ꡉμž₯히 λ§Žμ•„μ§ˆ 수 μžˆμŠ΅λ‹ˆλ‹€. κ·ΈλŸΌμ—λ„ λΆˆκ΅¬ν•˜κ³  1~2λΆ„ 정도 λ˜λŠ” μ˜μƒμ„ μ œμž‘ν•  λ•Œ λΉ λ₯΄κ²Œ κ°€λŠ₯성을 νƒμƒ‰ν•˜κΈ°μ—λŠ” 480p 둜 μ˜μƒμ„ μƒμ„±ν•˜λ©΄ 생각보닀 μ €λ ΄ν•˜κ²Œ μ˜μƒμ„ μ œμž‘ν•΄λ³Ό 수 있고 이후 λ°©ν–₯성이 μ •ν•΄μ§€λ©΄ μ’€ 더 κ²¬κ³ ν•˜κ²Œ μ„€κ³„ν•΄μ„œ μ’€ 더 쒋은 ν€„λ¦¬ν‹°μ˜ μ˜μƒ μ œμž‘μ— 도전해보면 λ©λ‹ˆλ‹€.
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μ•žμœΌλ‘œλ„ λ§Žμ€ μž‘μ—…λ“€ ν”„λ‘¬ν”„νŠΈμ™€ ν•¨κ»˜ μ •λ¦¬ν•΄μ„œ κ³΅μœ λ“œλ¦¬λ„λ‘ ν•˜κ² μŠ΅λ‹ˆλ‹€. 즐거운 좔석 μ—°νœ΄ λ‹€λ“€ 병맛 μ• λ‹ˆ ν•œνŽΈ λ„μ „ν•΄λ³΄μ‹œμ£ !
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Seedance λ₯Ό μ‚¬μš©ν•  λ•Œ λΉ„μ₯¬μ–Ό μŠ€νƒ€μΌ 용 이미지λ₯Ό λ”°λ‘œ ν™œμš©ν•΄λ³΄μ„Έμš” μƒˆλ‘œ μž‘μ—…μ„ μ§„ν–‰ν•˜λ©΄μ„œ ν•œλ²ˆ ν…ŒμŠ€νŠΈ ν•΄λ³΄μ•˜λŠ”λ° μ‹€μ œλ‘œ 같은 ν”„λ‘¬ν”„νŠΈλ‘œ μ˜μƒμ„ 비ꡐ해 λ³΄λ‹ˆ λΉ„μ₯¬μ–Ό μŠ€νƒ€μΌμ„ 참쑰둜 λ„£λŠ” κ²½μš°κ°€ 원본 λ―Έλ“œμ €λ‹ˆ 이미지 μŠ€νƒ€μΌμ„ 훨씬 잘 λ°˜μ˜ν•˜κ³  μ—¬λŸ¬ 클립 λ§Œλ“€ λ•Œλ„ μ˜μƒ 클립 κ°„μ˜ 일관성도 λ†’μ•„μ Έμ„œ 훨씬 만쑱슀러운 결과물을 얻을 수 μžˆμ—ˆλ„€μš”~! 이번 μ˜μƒμ€ 특히 원본 sref 의 νŒŒλž‘/λΉ¨κ°• λ„€μ˜¨ λŠλ‚Œ λΆ„μœ„κΈ°κ°€ μ€‘μš”ν–ˆλŠ”λ° λΉ„μ₯¬μ–Ό 이미지 참쑰둜 λŠλ‚Œ 살릴 수 μžˆμ—ˆμŠ΅λ‹ˆλ‹€! 닡글에 ν•΄λ‹Ή μ˜μƒμ— ν™œμš©ν•œ ν”„λ‘¬ν”„νŠΈ κ³΅μœ λ“œλ¦½λ‹ˆλ‹€πŸ‘‡
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Seedance 2.5 Prompt πŸ‘‡ Create a 30-second PIXEL ART noir chase animation in 16:9, edited into 12 shots. An adult female detective discovers a masked criminal hiding a crime and pursues him through heavy nighttime rain. Alternate dynamic cinematic coverage with true first-person views from BOTH characters. EVERY FRAME MUST LOOK LIKE THE SUPPLIED PIXEL ART REFERENCES. PIXEL ART STYLE LOCK β€” HIGHEST VISUAL PRIORITY @Image1 and @Image2 define the actual pixel rendering, not merely character inspiration. Preserve their coarse square-pixel clusters, broken stippled silhouettes, checkerboard dithering, distressed pixel-print texture and deliberately limited palette. Build characters, faces, clothing, buildings, rain, puddles and lighting entirely from visibly discrete, hard-edged square pixels. Use large readable clusters for forms and scattered smaller pixel clusters at silhouette edges, matching the references. Palette: near-black/deep green-black, electric cyan-blue, saturated vermilion red, pale icy gray. Retain broad contrasting red and cyan color masses on the characters. Night is expressed through dominant black shapes, sparse pale highlights and cyan/red pixel reflections, not smooth realistic shading. Rain must not wash the palette into gray. Shade with solid color steps, ordered dithering and broken pixel clusters. No continuous gradients. Keep faces and clothes visibly pixelated in every close-up. Enlarged details expose larger square pixels rather than becoming smooth illustrations. Use a consistent coarse virtual pixel grid and crisp nearest-neighbor presentation, without claiming a specific render resolution. Animate fully articulated pixel characters and redraw perspective during camera travel; this is not a static poster with a zoom. Foreground, characters and background move with coherent multiplane parallax while retaining the same pixel construction. Fast motion uses short stepped pixel smears and displaced color clusters, never optical motion blur. Rain uses short segmented pixel streaks; splashes break into angular pixel droplets; reflections fragment into horizontal stepped pixel bands. Cyan rim light and red lamps have hard stepped pixel halos, not soft bloom. Preserve the references' abrasive graphic texture throughout. Immersion comes from weight, camera position, timing and sound, while the image remains unmistakably PIXEL ART. Use @image3 exclusively as the highest-priority STYLE REFERENCE for rendering technique and surface treatment. Transfer only its distinctive hybrid pixel-art and painterly rendering: irregular square-pixel clusters, checkerboard dithering, stippled tonal transitions, distressed print-like grain, fragmented edges, and finely drawn details integrated into coarser pixel-textured surfaces. Preserve the contrast between delicate local detail and rough, broken pixel patterns. Build this texture into the forms and shading rather than applying a uniform pixelation filter over a smooth image. Do NOT transfer the reference's colors, palette, lighting, contrast scheme, composition, camera angle, character identity, facial features, hairstyle, clothing, pose, objects, environment, weather, or scene content. Derive all of these exclusively from the main scene prompt and any separately assigned content references. Apply the reference's rendering method using the colors and lighting requested by the main scene prompt. Highest priority applies ONLY to rendering style, never to scene content. Maintain this treatment consistently across subjects, backgrounds, movement, and close-ups. Preserve intentional pixel clusters and textured edges without random flickering or smoothing them away. Never imitate conventional 2D cel animation, flat cel shading, clean vector outlines, or glossy 3D rendering. Do not simplify the style into generic low-resolution game sprites. REFERENCE IDENTITY AND CONTINUITY @Image1 is the detective: preserve her face, black bob, pale collared blouse, dark high-waisted trousers and silhouette. @Image2 is the criminal: preserve his tall animal mask, dark suit, pale shirt and red tie. Replace the long reference sword with ONE short steel knife in his RIGHT hand. Use the references for identity, costume, palette and pixel treatment; replace their pale backgrounds and static poses with the animated nighttime alley. The detective carries one flashlight in her LEFT hand; her right hand is free. No drawn firearm. The criminal uses his free LEFT hand for obstacles. Route: loading bay, narrow alley, mesh gate, red-lit RIGHT corner. In side views both run left to right, criminal ahead. Preserve rain, costume, prop ownership and momentum across cuts. True POV is located at the named character's eyes; only their own hands may enter the bottom of that view. All POV environments and hands retain the same coarse pixel art. Use readable footfall bob and brief gaze-led turns. SHOT 01 [0-2s] Ground-level tight lateral slide: the criminal's left hand pulls a dark tarp over a motionless human-sized silhouette beside a loading door. No visible wound. His right-hand knife catches a jagged cyan pixel highlight. A hard-edged flashlight cone hits his sleeve and arrests his movement. Tarp folds are broad black/red pixel shapes. SHOT 02 [2-4s] CUT ON the light landing to the detective's medium close-up. Dolly toward her as her pixel-defined eyes lock onto the scene, jaw tightens and left wrist steadies the flashlight. Pale rain pixels collect along the angular black bob. End as she leans forward. Retain coarse facial pixel clusters, even at this scale. SHOT 03 [4-7s] CUT ON her first step to DETECTIVE POV. Advance toward the loading bay, flashlight low left. The masked criminal looks directly toward her, releases the tarp, pushes off and bolts into the alley. Follow his torso with the light. Brickwork and his mask remain sharply pixel-built, with no realistic texture. SHOT 04 [7-9s] CUT ON his departure to low side full-body tracking. He accelerates left to right; she enters six meters behind and launches after him. Planted boots drive angular cyan water pixels backward. Sleeves and jacket lag behind their bodies. Near black posts pass quickly while distant red/cyan brick clusters move more slowly. SHOT 05 [9-12s] CUT ON his backward glance to CRIMINAL POV. While running forward, look briefly over his left shoulder: the detective pursues, her flashlight bouncing below her face. His left sleeve edges the frame. Return the gaze forward before a loose waist-high bin. Use a short stepped pixel smear during the turn, then immediately restore crisp scenery. SHOT 06 [12-15s] CUT ON his left hand reaching to moving three-quarter wide coverage. He shoves the bin across her path with his left hand and continues forward, knife held low right. She reads its rolling path, plants outside it and redirects around the near edge. Keep both bodies, obstacle and supporting feet visible. The bin's impact scatters square water clusters. SHOT 07 [15-17s] CUT ON her sidestep to DETECTIVE POV. The bin sweeps through the lower foreground. Her view briefly tilts with her supported avoidance, then levels as she regains pursuit. The criminal remains ahead. End when the mesh gate enters the light; its grid is drawn as an explicit pixel pattern. SHOT 08 [17-20s] CUT ON the gate reveal to a high diagonal wide shot. Track above the alley from the same side of the action axis. The criminal pushes the partly open gate with his left palm, passes through and releases it. She closes to three meters as it swings back. Red and cyan reflection bands break beneath their steps. SHOT 09 [20-23s] CUT ON the swinging gate to lateral full-body coverage. She catches the mesh with her free right palm. Brief dramatic slow motion begins as the edge passes close to her face: individual pixel rain streaks, hair clusters and sleeve folds continue moving. The camera glides sideways at a controlled pace. Snap back to full speed when her planted foot drives her through. Her right hand releases; she recovers directly into running. No collision. SHOT 10 [23-25s] CUT ON her release to forward-facing CRIMINAL POV. Sprint into the narrowing passage, knife low right; his free left hand brushes the corner for balance. A vermilion wall lamp marks a right turn ahead. The lamp has a stepped red pixel halo. Her breathing and splashing footsteps remain close behind. SHOT 11 [25-28s] CUT ON the red lamp reveal to fast side medium-wide tracking. He runs left to right; she is two meters behind. Drainpipes sweep across the foreground as crisp black pixel silhouettes. She reaches toward his trailing jacket with her right hand, narrowly misses, then retracts her arm to maintain balance. Brief directional pixel smears accent the reach; recover exact anatomy immediately. SHOT 12 [28-30s] CUT ON his turn to rear follow coverage behind the detective. He rounds the red-lit RIGHT corner and disappears behind the solid brick edge. She continues toward it at speed. End just before she turns, flashlight aimed right from her left hand, right foot planted to prepare the turn. Final image: her black bob and pale pixel blouse against a black alley, jagged red corner light and cyan rain. No end card. SOUND AND EXCLUSIONS Hard rain, directional foot splashes, close breathing and gate rattle over a low accelerating pursuit pulse. No dialogue or subtitles. Predominantly full-speed motion except the gate near miss. No photorealism, smooth anime rendering, vector contours, painterly brushwork, glossy 3D, soft shading, antialiasing, depth-of-field blur, optical motion blur or film grain replacing pixel texture. Do not reduce the references to a generic neon palette. Do not smooth the pixels during camera movement or close-ups. No duplicate characters, weapon switching, gore or premature supernatural disappearance.
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ν•΄λ‹Ή ν”„λ‘¬ν”„νŠΈ 방식은 μŠ€λ ˆλ“œμ—μ„œ ν™œλ™ 쀑이신 rilto1619 λ‹˜μ˜ ν”„λ‘¬ν”„νŠΈλ₯Ό λΆ„μ„ν•˜λ©΄μ„œ ν™•μΈν•œ κ³ κΈ‰ νŒμž…λ‹ˆλ‹€~! 원본 ν”„λ‘¬ν”„νŠΈ μž‘μ„±λœ 방식도 쑰금 λ‹€λ₯΄λ‹ˆ μŠ€λ ˆλ“œ κ°€μ…”μ„œ ν™•μΈν•΄λ³΄μ‹œλ©΄ 도움이 많이 될 것 κ°™μŠ΅λ‹ˆλ‹€πŸ‘‡ threads.com/@rilto1619/post/…
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imhealingmachine retweeted
μ•ˆλ…•ν•˜μ„Έμš”! νŠΈμΉœμ†Œ ν•œλ²ˆ ν•˜κ² μŠ΅λ‹ˆλ‹€.. μΈμŠ€νƒ€ 및 μŠ€λ ˆλ“œμ—μ„œ ν™œλ™ν•˜μ‹œλŠ” 크리에이터λ₯Ό λͺ¨μ…”μ™”μŠ΅λ‹ˆλ‹€. 특히 AI μ˜μƒ λ‹€λ£¨μ‹œλŠ” 크리에이터 뢄듀이 λ§Žμ€λ° 개인 μž‘ν’ˆλ„ μ’‹μ§€λ§Œ νŒ”λ‘œμ›ŒλΆ„λ“€μ΄ μ’‹μ•„ν•˜μ‹œκ²Œλ” ν”„λ‘¬ν”„νŠΈ 및 AIμ˜μƒλ§Œλ“œλŠ” κΏ€νŒκ³΅μœ  같은 정보성 컨텐츠와 μ†Œν†΅μ„ λΆ€νƒλ“œλ ΈμŠ΅λ‹ˆλ‹€. 벌써 ν”„λ‘¬ν”„νŠΈ κ²Œμ‹œκΈ€ μ˜¬λ¦¬μ‹  뢄듀도 μžˆμœΌμ‹œλ„€μš”! [AIμ½˜ν…μΈ  계정] @pyona_ai @xazinga_com @beatjurny @Promptwhat @Glitch_Monster @imhealmachine @folderming @leeekeeem @zerot0me @fr_miir @ni_settled @Kgaroo_music @Balsamicroket @KrayStu32 @hankyulpd @Yeongwol_ai @NaengdongGo @2dalmat @ai_fighting01 [μž₯μ†Œ,μžκΈ°κ΄€λ¦¬,일상계정] @travel_0photo @celsus_lee @Netfilx_J_ @cucuoka_fukuoka @jwj_iwi
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She Likes Muscles πŸ’ͺ Prompts on my website β€” link in bio πŸ“£This video was created with support from Newtake #newtakecrew #newtake @Newtake_creator
Heaven Says We Can’t Be Together Midjourney v8.2 & Seedance 2.5 Prompts on my website β€” link in bio. @midjourney @dreamina_ai Follow @imhealingmachine for fresh visuals, unexpected styles, and something a little different every time! #dreaminacpp #seedance25 #aianime
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本編(ぼく)γ‚’γΎγ¨γ‚γΎγ—γŸπŸ₯Ή とにかく、AIはζ₯½γ—い!! γ¨γ„γ†γ“γ¨γŒδΌγ‚γ‚Œγ°εΉΈγ„γ§γ™πŸ€£
フルMVγ€Žη©ΊθŠ―θœγ€εˆΆδ½œγ„γŸγ—γΎγ—γŸπŸ₯Ή ζ˜―ιžγ”θ¦§γγ γ•γ„γΎγ›πŸ™‡β€β™‚οΈ
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1인 μ œμž‘ AI M/V 7번째 μž‘μ—… κ³΅κ°œπŸŽ‰ "λ‚˜λ„ μ•Œμ•„" Music Video🎧 λ“£κ³  λ‚˜λ©΄ μœ„λ‘œ λ°›λŠ” 그런 λ…Έλž˜λ₯Ό κ³„μ†ν•΄μ„œ λ§Œλ“€μ–΄λ³΄κ²Œ λ˜λŠ” 것 κ°™μ•„μš” μ΄λ²ˆμ—λ„ μ·¨ν–₯을 듬뿍 λ‹΄μ•„ M/V λ₯Ό λ§Œλ“€μ–΄λ³΄μ•˜μŠ΅λ‹ˆλ‹€! μž μ‹œ λ…Έλž˜ λ“€μœΌλ©΄μ„œ λ¨Έλ¬Όλ‹€ κ°€μ‹œλ©΄ μ’‹κ² μŠ΅λ‹ˆλ‹€πŸ˜Š
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LUX ARCANUM - EP.1 Made with @pippitofficial with Seedance 2.5 #PippitAI #PippitPartner #PippitCPP #PippitStorytelling #retroanime πŸ“£This video was created with support from Pippit
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Not So Fast! πŸ“£This video was created with support from Toonkit Prompts on my website β€” link in bio. #toonkit #seedance25 #aianime #aianimation #midjourney
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Something you shouldn't seeπŸ‘οΈ Made with Seedance 2.5 in Newtake @Newtake_creator #newtakecrew #newtake #midjourney #seedance25 #pixelanime πŸ“£This video was created with support from Newtake
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Heaven Says We Can’t Be Together Midjourney v8.2 & Seedance 2.5 Prompts on my website β€” link in bio. @midjourney @dreamina_ai Follow @imhealingmachine for fresh visuals, unexpected styles, and something a little different every time! #dreaminacpp #seedance25 #aianime
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Gun Fight Test Midjourney v8.2 & Seedance 2.5 Prompts on my website β€” link in bio. @midjourney @dreamina_ai Follow @imhealingmachine for fresh visuals, unexpected styles, and something a little different every time! #dreaminacpp #seedance25 #aianime #gunfight #midjourney
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Paper Warrior Midjourney v8.2 & Seedance 2.5 Prompts on my website β€” link in bio. @midjourney @dreamina_ai Follow @imhealingmachine for fresh visuals, unexpected styles, and something a little different every time! #dreaminacpp #seedance25 #aianime #paperart #midjourney
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Color World Midjourney v8.2 & Seedance 2.5 Prompts on my website β€” link in bio. @midjourney @dreamina_ai Follow @imhealingmachine for fresh visuals, unexpected styles, and something a little different every time! #dreaminacpp #seedance25 #aianime #aianimation #midjourney
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