Studio Head and President of Technology of Striking Distance Studios Spain. #TheCallistoProtocol. #CallofDuty. Game Developer. Gamer at heart.

Zaragoza
#callistoprotocol feats something truly special for characters. We worked 3 yrs to cross the limits of hardware, art and technology. This is the result of this team dedication and passion. Can't wait for people to see what we have to show @glaucolonghi @martincontel @miguel_oenp
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We’re excited to announce that the PS5 Pro version of The Callisto Protocol has been updated with further performance enhancements, improved quality, and greater stability. We're beyond grateful for the overwhelmingly positive response to The Callisto Protocol PS5 Pro patch. Pushing boundaries to deliver experiences that resonate deeply is our passion, and your feedback means everything to us. Your continued support inspires us every step of the way—thank you! #TheCallistoProtocol #PS5Pro
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Jorge Jimenez retweeted
A couple of years ago, it was hard to think we could make TCP run like that on a console. Whether you prefer to play at 30fps or 60fps (or 40fps, which is becoming my favourite on consoles lately), there is an option for everyone, and all of them with the full ray-tracing pack!
This week marks an important milestone for us with the launch of The Callisto Protocol for the PS5 Pro. We’ve poured our hearts into creating what we hope is a truly special experience. Back in 2022, with the original release of The Callisto Protocol, one of our goals was to work towards blurring the line between film and real-time gameplay, utilizing technologies and lighting fidelity that, until recently, were exclusive to the film industry. This included not only the visual fidelity of the cutscenes but, more importantly, the visual fidelity within dynamic gameplay—which takes place in high-density environments illuminated by dozens of physically accurate lights, most of which feature ray-traced shadows, transmission, and reflections. With the PS5 Pro, we’ve aimed to take this vision further—working to deliver this cinematic quality alongside smoother frame rates and enhanced image fidelity through high-resolution rendering. Behind this achievement are not only exceptional developers but also incredible individuals with the biggest and most brave hearts—colleagues and now friends who came together to overcome challenges that once seemed almost impossible. I’m incredibly proud of what this dream team has accomplished. It is a true honor to share this journey with all of you. @_Aborres @_atsushi_ @CrazyMoai @edumarting @EdwardJohnCA @ioennirdev @JGavazza @miguel_oenp @MiguelRodRic @minkzn. And many others that do not have X accounts. #TheCallistoProtocol #PS5Pro
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This week marks an important milestone for us with the launch of The Callisto Protocol for the PS5 Pro. We’ve poured our hearts into creating what we hope is a truly special experience. Back in 2022, with the original release of The Callisto Protocol, one of our goals was to work towards blurring the line between film and real-time gameplay, utilizing technologies and lighting fidelity that, until recently, were exclusive to the film industry. This included not only the visual fidelity of the cutscenes but, more importantly, the visual fidelity within dynamic gameplay—which takes place in high-density environments illuminated by dozens of physically accurate lights, most of which feature ray-traced shadows, transmission, and reflections. With the PS5 Pro, we’ve aimed to take this vision further—working to deliver this cinematic quality alongside smoother frame rates and enhanced image fidelity through high-resolution rendering. Behind this achievement are not only exceptional developers but also incredible individuals with the biggest and most brave hearts—colleagues and now friends who came together to overcome challenges that once seemed almost impossible. I’m incredibly proud of what this dream team has accomplished. It is a true honor to share this journey with all of you. @_Aborres @_atsushi_ @CrazyMoai @edumarting @EdwardJohnCA @ioennirdev @JGavazza @miguel_oenp @MiguelRodRic @minkzn. And many others that do not have X accounts. #TheCallistoProtocol #PS5Pro
Experience The Callisto Protocol like never before with the power of PlayStation 5 Pro. Fight out of Black Iron Prison in breathtaking 8K at 30 FPS or 4K at 60 FPS, both with full ray tracing. Now available on PS5 Pro! #TheCallistoProtocol #PS5Pro
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The soundtrack of [REDACTED] is a bold, one-of-a-kind fusion of retro vibes and punk rock, crafted by the amazing Mark Mothersbaugh. I have to admit, it quickly became one of my favorite parts of the game! 🎸✨ #GameSoundtrack #RetroPunk
🎶 The [REDACTED] Soundtrack is live for pre-order, and this is more than music—each format is designed for fans who want the real deal, something worth keeping. 💿 Vinyl: Custom split-color wax with art that demands attention. 📼 Cassette: 33-track blue shell, a bold nod to the past. 💿 CD: Curated and crafted in a sleek four-panel digipak. 🎟️ Pre-order your format now and bring home a piece of [REDACTED]: emperiarecords.store/collect…
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Jorge Jimenez retweeted
Ate Que es muy fuego. The Count and his magos from Zaragoza are at it again. Stay tuned!!!!!
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x.com/Play_Redacted/status/1… Thrilled to share that last week we released our new game [REDACTED], set in The Callisto Protocol universe, and the first as the President of Technology of Striking Distance Studios. A different style of game than what I’m used to, a truly passion project for the studio, and a tremendous challenge of its own kind. We had a blast working on this, and rapidly became one of the games I’ve had the most fun making. [REDACTED] feats a rebellious comic style with a focus on responsive controls. We enhanced these core elements through a polished and fluid gaming experience, and put our attention into achieving old school image sharpness and steady framerate. We worked very hard to remove every bolt from the engine that could be removed to allow the game to go at (mostly) native 4k resolution and steady 120fps, in PlayStation 5, XBox Series X and comparable PC hardware. I could not be more proud of what this team has achieved together. Huge thanks to the team for all the passion they have put into this game. Take a look in officiallyredacted.com/en #RedactedGame
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Jorge Jimenez retweeted
During a solar eclipse, the gaps between leaves on trees act as multiple pinhole cameras, and each gap projects its own crescent-shaped image of the eclipsed sun onto the ground. 📹gottigreen
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Jorge Jimenez retweeted
White Light Reference for Machine Learning. Meet our inhouse tech Doggo "Rolo". "More Doggo than Doggo" Since July we've been redesigning our scanning pipeline to work with the new 3D Gaussian Splatting for Real-Time Radiance Field Rendering method from Inria. github.com/graphdeco-inria/g… IR's AeonX capture system has been designed to capture "Spatial" memories for the future. We've built on a custom version of Inria's Sibr viewer to handle the playback of our multiple processed 4D frames. GS has reignited our passion for 3D/4D scanning. Thank you to the team at @Inria More content to come.. #guassiansplatting #ir #aeonx #4d #motionscanning #inria #ximea #idatronic #spatial #youth83
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I hope folks are excited for this year's #rtradvances! I know I am! @siggraph we're here!
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It's with the highest of emotion that I am able to share with you our final ascension to the mountain that was releasing The Callisto Protocol and it's DLC. I am truly humbled and could not be more honored and proud of the core, tech art and render teams we assembled and I look forward to our future together. Please join us tomorrow, on Tuesday 8th, for our talk at #SIGGGRAPH2023 about The Rendering of The Callisto Protocol. We will dive deep in on how our team pursued film quality and photorealism on The Callisto Protocol. A special thanks to our Principal Lighting Artist, Yan Ostretsov, for the renders in this tweet and to our Director of Lighting, Atsushi Seo (@_atsushi_), and his entire Lighting team for all of the incredible work that they have done to elevate the visuals. @miguel_oenp @MiguelRodRic @_aborres @ioennirdev @CrazyMoai @double_coder @edumarting @martincontel @pablojdeandres @edwardjohnCA
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#rtradvances this year will include topics from from @HypeHypeInc's @SebAaltonen, @Guerrilla 's @vonschneidz, @intel 's @alphanew, Stephane Etienne from @Activision , @SebHillaire and @kiwaiii from Epic Games, and @iryoku1 and @miguel_oenp from @sd_studios
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Introducing the new Dismemberment Mode! Get ready to tear your enemies apart limb by limb and feel the excitement of seeing instant dismemberment as you fight your way through Black Iron Prison.
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Jorge Jimenez retweeted
There are two types of risks in business. Everyone focuses on the risk of losing what they've built, because it's so apparent. But there's an even bigger risk: the risk of not building what you're capable of building. This risk is unquantifiable, easy to ignore, and infinite.
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We're thankful for all of the feedback our community has shared with us! Starting today, with Update 5.01, you can skip cutscenes, improving replayability and making speed-runs even faster. We're also introducing Dismemberment Mode with Update 5.01!
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Jorge Jimenez retweeted
If you work with CG, you MUST watch this #GDC23 session. @iryoku1 and @martincontel explain the research & insights that enabled the SDS team to generate the photorealistic real time characters of The Callisto Protocol. Fantastic session.
15 years of passion, force of will, joy, blood and tears chasing photorealism. Relentlessly pursuing building a studio in my beloved hometown, Zaragoza. Uniting the most incredible team I could have dream of. All that, resulted in our character rendering art talk. Beyond characters, a reflection about Rendering in general. Now available in GDC Vault: gdcvault.com/play/1029339/Th… @martincontel @glaucolonghi
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Have been honored to work with Atsushi and Demetrius on The Callisto Protocol. Their talk on art and lighting on GDC was incredible and intertwines with our talk for rendering art of characters. The way we worked together was truly a breathtaking experience. Highly recommend to check it out!
A session @DemetriusLeal and I did at this year’s GDC, Shape and Shadow: Creating Horror in the Callisto Protocol’, is now up on the GDC Vault! gdcvault.com/play/1029307/Sh… #gdc2023
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And all this could only be achieved because we had the most incredible producer we could have imagined, Eddy. He had such a tremendous weight on making all this happen.
Here it is. An insight into the most photorealistic game ever to appear on a screen, @CallistoTheGame by @sd_studios. Thank you so much @iryoku1 , @glaucolonghi , and @martincontel for everything.
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